freeslot
S_STATEIVOBALL1
S_STATEIVOBALL2
S_STATEIVOBALL3
SPR_SPHR
SPR_ASPR

Object MT_IVOBALL
#$Name IVOBALL
#$Sprite SPHRA0
#$Category FUCKINGBALLS
MapThingNum = 3792
SpawnState = S_STATEIVOBALL1
Radius = 40*FRACUNIT 
Height = 128*FRACUNIT
Flags = MF_SPECIAL|MF_NOCLIP|MF_NOGRAVITY
SpawnHealth = 1000

State S_STATEIVOBALL1
SpriteName = SPHR
SpriteFrame = FF_ANIMATE|A
var1 = 3
var2 = 4
Duration = -1

Object MT_PATROLIVOBALL
#$Name PATROLIVOBALL
#$Sprite SPHRA0
#$Category FUCKINGBALLS
MapThingNum = 3808
SpawnState = S_STATEIVOBALL2
Radius = 40*FRACUNIT 
Height = 128*FRACUNIT
Flags = MF_SPECIAL|MF_ENEMY
SpawnHealth = 1000
Speed = 7

State S_STATEIVOBALL2
SpriteName = SPHR
SpriteFrame = FF_ANIMATE|A
var1 = 3
var2 = 4
Duration = -1

Object MT_AIRIVOBALL
#$Name AIRIVOBALL
#$Sprite ASPRA0
#$Category FUCKINGBALLS
MapThingNum = 3811
SpawnState = S_STATEIVOBALL3
Radius = 50*FRACUNIT 
Height = 100*FRACUNIT
Flags = MF_SPECIAL|MF_NOGRAVITY
SpawnHealth = 1000
Speed = 7

State S_STATEIVOBALL3
SpriteName = ASPR
SpriteFrame = FF_ANIMATE|A
var1 = 3
var2 = 4
Duration = -1