Freeslot
SFX_MBMWIN
MT_MOTOBUGSTATUE
S_MOTOBUGSTATUE
SPR_STMO
MT_MOTOWAYFLOWER
S_MOTOWAYFLOWER
SPR_MMFL
MT_MOTOWAYSUNFLOWER
S_MOTOWAYSUNFLOWER
SPR_MMSF
MT_MOTOWAYSHORTPALM
MT_MOTOWAYTALLPALM
S_MOTOWAYSHORTPALM
S_MOTOWAYTALLPALM
SPR_MMSP
SPR_MMTP
MT_MOTOWAYFERN
S_MOTOWAYFERN
SPR_MMFE
S_MOTOBUGCROWD
S_MOTOBUGCROWDHOP
S_MOTOBUGCROWDIDLE
S_MOTOBUGCROWDWIN
S_MOTOBUGCROWDLOSE
SPR_MOTC
SPR_MOTB
S_PATROLBUG
MT_MOTOBUG
S_MOTOBUGIDLE
S_MOTOBUGCHASE
SPR_MOTL

Object MT_PATROLBUG
#$Name MotobugPatrol
#$Sprite MOTBA3
#$Category Badniks
MapThingNum = 3769
SpawnState = S_PATROLBUG
SpawnHealth = 1000
Radius = 32*FRACUNIT
Height = 64*FRACUNIT
Speed = 4
Flags = MF_SPECIAL|MF_ENEMY

State S_PATROLBUG
SpriteName = MOTB
SpriteFrame = A
Duration = -1
Next = S_PATROLBUG

Object MT_MOTOBUGCROWD
#$Name MotobugCrowd
#$Sprite MOTCA2
#$Category Badniks
MapThingNum = 3778
SpawnState = S_MOTOBUGCROWD
SpawnHealth = 1000
ReactionTime = 8
Radius = 16*FRACUNIT 
Height = 32*FRACUNIT
Flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_DONTENCOREMAP

State S_MOTOBUGCROWD
SpriteName = MOTC
SpriteFrame = A
Action = A_RandomStateRange
Var1 = S_MOTOBUGCROWDHOP
Var2 = S_MOTOBUGCROWDIDLE
Duration = 1
Next = S_MOTOBUGCROWD

State S_MOTOBUGCROWDHOP
SpriteName = MOTC
SpriteFrame = A
Action = A_BunnyHop
Var1 = 6
Duration = 15
Next = S_MOTOBUGCROWD

State S_MOTOBUGCROWDIDLE
SpriteName = MOTC
SpriteFrame = A
Action = A_BunnyHop
Var1 = 3
Duration = 10
Next = S_MOTOBUGCROWD

State S_MOTOBUGCROWDWIN
SpriteName = MOTC
SpriteFrame = A
Action = A_BunnyHop
Var1 = 10
Duration = 15
Next = S_MOTOBUGCROWDWIN

State S_MOTOBUGCROWDLOSE
SpriteName = MOTL
SpriteFrame = A
Duration = -1
Next = S_MOTOBUGCROWDLOSE

Object MT_MOTOWAYFLOWER
#$Name Motoway Flower
#$Sprite MMFLA0
#$Category FUCKINGTREES
MapThingNum = 3783
SpawnState = S_MOTOWAYFLOWER
Radius = 30*FRACUNIT 
Height = 60*FRACUNIT
Flags = MF_SCENERY
SpawnHealth = 1000

State S_MOTOWAYFLOWER
SpriteName = MMFL
SpriteFrame = FF_ANIMATE|A
Var1 = 15
Var2 = 5
Duration = -1

Object MT_MOTOWAYSUNFLOWER
#$Name Motoway Sunflower
#$Sprite MMSFA0
#$Category FUCKINGTREES
MapThingNum = 3782
SpawnState = S_MOTOWAYSUNFLOWER
Radius = 30*FRACUNIT 
Height = 120*FRACUNIT
Flags = MF_SCENERY
SpawnHealth = 1000

State S_MOTOWAYSUNFLOWER
SpriteName = MMSF
SpriteFrame = FF_ANIMATE|A
Var1 = 7
Var2 = 5
Duration = -1

Object MT_MOTOWAYSHORTPALM
#$Name Motoway Short Palm
#$Sprite MMSPA0
#$Category FUCKINGTREES
MapThingNum = 3781
SpawnState = S_MOTOWAYSHORTPALM
Radius = 12*FRACUNIT 
Height = 420*FRACUNIT
Flags = MF_SCENERY|MF_SOLID
SpawnHealth = 1000

State S_MOTOWAYSHORTPALM
SpriteName = MMSP
SpriteFrame = A
Duration = -1

Object MT_MOTOWAYTALLPALM
#$Name Motoway Tall Palm
#$Sprite MMTPA0
#$Category FUCKINGTREES
MapThingNum = 3780
SpawnState = S_MOTOWAYTALLPALM
Radius = 12*FRACUNIT 
Height = 420*FRACUNIT
Flags = MF_SCENERY|MF_SOLID
SpawnHealth = 1000

State S_MOTOWAYTALLPALM
SpriteName = MMTP
SpriteFrame = A
Duration = -1

Object MT_MOTOWAYFERN
#$Name Motoway Fern
#$Sprite MMFEA0
#$Category FUCKINGTREES
MapThingNum = 3779
SpawnState = S_MOTOWAYFERN
Radius = 32*FRACUNIT 
Height = 64*FRACUNIT
Flags = MF_SCENERY
SpawnHealth = 1000

State S_MOTOWAYFERN
SpriteName = MMFE
SpriteFrame = A
Duration = -1

Object MT_MOTOBUG
#$Name Motobug
#$Sprite MOTBA1
#$Category Badniks
MapThingNum = 3785
SpawnState = S_MOTOBUGIDLE
SeeState = S_MOTOBUGCHASE
Radius = 32*FRACUNIT
Height = 64*FRACUNIT
SpawnHealth = 1000
ReactionTime = 8
PainChance = 200
Speed = 15
Mass = 100
Flags = MF_ENEMY|MF_SPECIAL

State S_MOTOBUGIDLE
SpriteName = MOTB
SpriteFrame = A
Duration = 5
Action = A_LOOK
Next = S_MOTOBUGIDLE

State S_MOTOBUGCHASE
SpriteName = MOTB
SpriteFrame = A
Duration = 5
Action = A_Chase
Next = S_MOTOBUGCHASE


Object MT_MOTOBUGSTATUE
#$Name MotobugStatue
#$Sprite STMOA0
#$Category FUCKINGTREES
MapThingNum = 3784
SpawnState = S_MOTOBUGSTATUE
Radius = 512*FRACUNIT 
Height = 786*FRACUNIT
Flags = MF_SCENERY|MF_SOLID
SpawnHealth = 1000

State S_MOTOBUGSTATUE
SpriteName = STMO
SpriteFrame = A
Duration = -1