Freeslot
S_GIGAJERRY
SPR_SNWR
S_BETTERJERRY
SPR_JRRY
SPR_SHYU
S_SHYU
SFX_SNTELE
S_HYUPORTAL
SPR_HYUP

Object MT_GIGAJERRY
#$Name GIGAJERRY
#$Sprite JRRYA0
#$Category Badniks
MapThingNum = 3800
SpawnState = S_GIGAJERRY
Radius = 18*FRACUNIT 
Height = 132*FRACUNIT
Flags = MF_SPECIAL|MF_PAIN|MF_ENEMY
Speed = 1
SpawnHealth = 1000

State S_GIGAJERRY
SpriteName = JRRY
SpriteFrame = FF_ANIMATE|A
Var1 = 9
Var2 = 5
Duration = -1

Object MT_BETTERJERRY
#$Name BETTERJERRY
#$Sprite JRRYA0
#$Category Badniks
MapThingNum = 3801
SpawnState = S_BETTERJERRY
Radius = 18*FRACUNIT 
Height = 132*FRACUNIT
Flags = MF_SPECIAL|MF_PAIN|MF_ENEMY
Speed = 2
SpawnHealth = 1000

State S_BETTERJERRY
SpriteName = JRRY
SpriteFrame = FF_ANIMATE|A
Var1 = 9
Var2 = 3
Duration = -1

Object MT_SHYU
#$Name Hyudoro
#$Sprite SHYUA1
#$Category Badniks
MapThingNum = 3802
SpawnState = S_SHYU
SpawnHealth = 1000
Radius = 64
Height = 80
Flags = MF_SCENERY

State S_SHYU
SpriteName = SHYU
SpriteFrame = FF_ANIMATE|A
Var1 = 2
Var2 = 2
Duration = -1

Object MT_HYUPORTAL
#$Name Hyudoro Portal
#$Sprite HYUPA0
#$Category Ivo Misc
MapThingNum = 3812
SpawnState = S_HYUPORTAL
SpawnHealth = 1000
Radius = 512
Height = 1024
Flags = MF_SCENERY|MF_NOGRAVITY

State S_HYUPORTAL
SpriteName = HYUP
SpriteFrame = FF_ANIMATE|A
Var1 = 7
Var2 = 3
Duration = -1