freeslot
MT_CLOUDTOPTREE
MT_CLOUDTOPBUSH
MT_SPIKERBADNIK
MT_CLOUDTOPENGINE
MT_CLOUDTOPFLOWER
MT_CLOUDTOPPUFF
MT_CLOUDTOPTULIP
S_CLOUDTOPTREE
S_CLOUDTOPBUSH
S_SPIKERBADNIK
S_CLOUDTOPENGINE
S_CLOUDTOPFLOWER
S_CLOUDTOPPUFF
S_CLOUDTOPTULIP
SPR_CLST
SPR_CLSB
SPR_CLBD
SPR_CSFA
SPR_CLBU
SPR_CLFL
SPR_CLTU

Object MT_CLOUDTOPTREE
#$Name Cloudtop Tree
#$Sprite CLSTA0
#$Category FUCKINGTREES
MapThingNum = 3813
SpawnState = S_CLOUDTOPTREE
Radius = 16*FRACUNIT 
Height = 460*FRACUNIT
Flags = MF_SCENERY|MF_SOLID
Mass = 2000
SpawnHealth = 1000

State S_CLOUDTOPTREE
SpriteName = CLST
SpriteFrame = A
Duration = -1

Object MT_CLOUDTOPBUSH
#$Name Cloudtop Bush
#$Sprite CLSBA0
#$Category FUCKINGTREES
MapThingNum = 3814
SpawnState = S_CLOUDTOPBUSH
Radius = 64*FRACUNIT 
Height = 128*FRACUNIT
Flags = MF_SCENERY
SpawnHealth = 1000

State S_CLOUDTOPBUSH
SpriteName = CLSB
SpriteFrame = A
Duration = -1

Object MT_SPIKERBADNIK
#$name Spiker
#$Sprite CLBDA0
#$Category Badniks
MapThingNum = 3815
SpawnState = S_SPIKERBADNIK
Radius = 12*FRACUNIT 
Height = 104*FRACUNIT
Flags = MF_SCENERY
SpawnHealth = 1000

State S_SPIKERBADNIK
SpriteName = CLBD
SpriteFrame = A
Duration = -1

Object MT_CLOUDTOPENGINE
#$Name Cloudtop Engine
#$Sprite CSFAA0
#$Category FUCKINGTREES
MapThingNum = 3816
SpawnState = S_CLOUDTOPENGINE
Radius = 64*FRACUNIT 
Height = 250*FRACUNIT
Flags = MF_SCENERY
SpawnHealth = 1000

State S_CLOUDTOPENGINE
SpriteName = CSFA
SpriteFrame = FF_ANIMATE|A
Var1 = 5
Var2 = 1
Duration = -1

Object MT_CLOUDTOPFLOWER
#$Name Cloudtop FLOWER
#$Sprite CLFLA0
#$Category FUCKINGTREES
MapThingNum = 3817
SpawnState = S_CLOUDTOPFLOWER
Radius = 16*FRACUNIT 
Height = 32*FRACUNIT
Flags = MF_SCENERY
SpawnHealth = 1000

State S_CLOUDTOPFLOWER
SpriteName = CLFL
SpriteFrame = FF_ANIMATE|A
Var1 = 1
Var2 = 5
Duration = -1

Object MT_CLOUDTOPPUFF
#$Name Cloudtop Puff
#$Sprite CLBUA0
#$Category FUCKINGTREES
MapThingNum = 3818
SpawnState = S_CLOUDTOPPUFF
Radius = 16*FRACUNIT 
Height = 32*FRACUNIT
Flags = MF_SCENERY
SpawnHealth = 1000

State S_CLOUDTOPPUFF
SpriteName = CLBU
SpriteFrame = FF_ANIMATE|A
Var1 = 3
Var2 = 4
Duration = -1

Object MT_CLOUDTOPTULIP
#$Name Cloudtop Tulip
#$Sprite CLTUA0
#$Category FUCKINGTREES
MapThingNum = 3819
SpawnState = S_CLOUDTOPTULIP
Radius = 16*FRACUNIT 
Height = 32*FRACUNIT
Flags = MF_SCENERY
SpawnHealth = 1000

State S_CLOUDTOPTULIP
SpriteName = CLTU
SpriteFrame = FF_ANIMATE|A
Var1 = 1
Var2 = 20
Duration = -1