freeslot
MT_XMHB
MT_MEGL
MT_MATH
MT_ZODY
MT_TIFF
MT_XMTR
S_XMHB
S_MEGL
S_XMTR
S_MATH
S_MATHF
S_MATHF1
S_ZODY
S_TIFF
SPR_MATH
SPR_ZODY
SPR_MEGL
SPR_XMHB
SPR_TIFF
SPR_XMTR

Thing MT_XMHB
#$Category XMAS
#$Name Hentaiboy christmas
#$Sprite XMHBA0
MAPTHINGNUM = 4050
SPAWNSTATE = S_XMHB
SpawnHealth = 1000
ReactionTime = 1
DeathState = S_XMHB
RADIUS = 32*FRACUNIT
HEIGHT = 70*FRACUNIT
MASS = 100
FLAGS = MF_SCENERY

FRAME S_XMHB
SPRITENUMBER = SPR_XMHB
SPRITESUBNUMBER = A
DURATION = 1
NEXT = S_XMHB

Thing MT_MEGL
#$Category XMAS
#$Name Meglif Xmas
#$Sprite MEGLA0
MAPTHINGNUM = 4051
SPAWNSTATE = S_MEGL
SpawnHealth = 1000
ReactionTime = 1
RADIUS = 32*FRACUNIT
HEIGHT = 70*FRACUNIT
MASS = 100
FLAGS = MF_SCENERY

FRAME S_MEGL
SPRITENUMBER = SPR_MEGL
SPRITESUBNUMBER = A
DURATION = 1
NEXT = S_MEGL

Thing MT_ZODY
#$Category XMAS
#$Name Xmas Zody
#$Sprite ZODYA0
MAPTHINGNUM = 4052
SPAWNSTATE = S_ZODY
SpawnHealth = 1000
ReactionTime = 1
RADIUS = 32*FRACUNIT
HEIGHT = 70*FRACUNIT
MASS = 100
FLAGS = MF_SCENERY

FRAME S_ZODY
SPRITENUMBER = SPR_ZODY
SPRITESUBNUMBER = A
DURATION = 1
NEXT = S_ZODY

Thing MT_MATH
#$Category XMAS
#$Name Mathsman
#$Sprite MATHA0
MAPTHINGNUM = 4053
SPAWNSTATE = S_MATH
SpawnHealth = 1000
ReactionTime = 1
DeathState = S_MATHF
XDeathState = S_MATHF
DeathSound = sfx_MATH
Speed = 0
RADIUS = 32*FRACUNIT
HEIGHT = 70*FRACUNIT
MASS = 100
FLAGS = MF_SPECIAL

FRAME S_MATH
SPRITENUMBER = SPR_MATH
SPRITESUBNUMBER = A
DURATION = 1
NEXT = S_MATH

FRAME S_MATHF
SPRITENUMBER = SPR_MATH
SPRITESUBNUMBER = B
DURATION = 8
NEXT = S_MATHF1

FRAME S_MATHF1
SPRITENUMBER = SPR_MATH
SPRITESUBNUMBER = C
DURATION = 8
NEXT = S_MATHF1

Thing MT_TIFF
#$Category XMAS
#$Name Xmas Tiffany
#$Sprite TIFFA0
MAPTHINGNUM = 3055
SPAWNSTATE = S_TIFF
SpawnHealth = 1000
ReactionTime = 1
RADIUS = 32*FRACUNIT
HEIGHT = 70*FRACUNIT
MASS = 100
FLAGS = MF_SCENERY

FRAME S_TIFF
SPRITENUMBER = SPR_TIFF
SPRITESUBNUMBER = A
DURATION = 1
NEXT = S_TIFF

Thing MT_XMTR
#$Category XMAS
#$Name Snow Tree
#$Sprite XMTRA0
MAPTHINGNUM = 3058
SPAWNSTATE = S_XMTR
SpawnHealth = 1000
ReactionTime = 1
RADIUS = 32*FRACUNIT
HEIGHT = 70*FRACUNIT
MASS = 100
FLAGS = MF_SCENERY

FRAME S_XMTR
SPRITENUMBER = SPR_XMTR
SPRITESUBNUMBER = A
DURATION = 1
NEXT = S_XMTR