#Dumbot
FREESLOT
MT_ROBO
S_ROBO_STND
S_ROBO_STND2
S_ROBO_RUN
S_ROBO_RUN2
S_ROBO_OW
S_ROBO_DEAD1
S_ROBO_DEAD2
S_ROBO_DEAD3
S_ROBO_DEAD4
S_ROBO_DEAD5
S_ROBO_DEAD6
SPR_ROBO

Thing MT_ROBO
#$Sprite ROBOA1
MAPTHINGNUM = 4029
SPAWNSTATE = S_ROBO_STND
SPAWNHEALTH = 4
SEESTATE = S_ROBO_RUN
REACTIONTIME = 20
PAINCHANCE = 200
painsound = sfx_ROBO1
PAINSTATE = S_ROBO_OW
DEATHSTATE = S_ROBO_DEAD1
DEATHSOUND = sfx_ROBO2
SPEED = 25
Radius = 100*FRACUNIT
Height = 100*FRACUNIT
MASS = 50
FLAGS = MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY|MF_BOSS


FRAME S_ROBO_STND
SPRITENUMBER = SPR_ROBO
SPRITESUBNUMBER = 0
DURATION = 5
NEXT = S_ROBO_STND2
ACTION A_Look

FRAME S_ROBO_STND2
SPRITENUMBER = SPR_ROBO
SPRITESUBNUMBER = 0
DURATION = 5
NEXT = S_ROBO_STND
ACTION A_Look

FRAME S_ROBO_RUN
SPRITENUMBER = SPR_ROBO
SPRITESUBNUMBER = 0
DURATION = 3
NEXT = S_ROBO_RUN2
ACTION A_Chase

FRAME S_ROBO_RUN2
SPRITENUMBER = SPR_ROBO
SPRITESUBNUMBER = 0
DURATION = 3
NEXT = S_ROBO_RUN
ACTION A_Chase

FRAME S_ROBO_OW
SPRITENUMBER = ROBO
SPRITESUBNUMBER = 2
DURATION = 10
NEXT = S_ROBO_STND
ACTION A_Pain

FRAME S_ROBO_DEAD1
SPRITENUMBER = ROBO
SPRITESUBNUMBER = B
DURATION = 8
NEXT = S_ROBO_DEAD2
ACTION A_BossScream
VAR1 = 0
VAR2 = 0

FRAME S_ROBO_DEAD2
SPRITENUMBER = SPR_ROBO
SPRITESUBNUMBER = C
DURATION = 8
NEXT = S_ROBO_DEAD3
ACTION A_BossScream
VAR1 = 0
VAR2 = 0

FRAME S_ROBO_DEAD3
SPRITENUMBER = SPR_ROBO
SPRITESUBNUMBER = D
DURATION = 8
NEXT = S_ROBO_DEAD4
ACTION A_BossScream
VAR1 = 0
VAR2 = 0

FRAME S_ROBO_DEAD4
SPRITENUMBER = SPR_ROBO
SPRITESUBNUMBER = E
DURATION = 8
NEXT = S_ROBO_DEAD5
ACTION A_BossScream
VAR1 = 0
VAR2 = 0

FRAME S_ROBO_DEAD5
SPRITENUMBER = SPR_ROBO
SPRITESUBNUMBER = F
DURATION = 8
NEXT = S_ROBO_DEAD6
ACTION A_BossScream
VAR1 = 0
VAR2 = 0

FRAME S_ROBO_DEAD6
SPRITENUMBER = SPR_ROBO
SPRITESUBNUMBER = G
Action = A_MultiShot
Var1 = (MT_FLICKY_07<<16)+32
Duration = 0
Next = S_TNTBARREL_EXPL1