Character
SkinName = kombi
DisplayName = "Kombi"
PlayerText = ^5Kombi's^0 moveset adapts to surroundings.
^5Jump:^0 Spinjump (bounces off spikes, boosts upward), Homing Attack, Wallkick
^5Spin:^0 Spamdash (ground), Downthok (fast fall, strong boost)
^5Custom 1:^0 Shoulder Bash (breaks walls/spikes), Dash Attack (speed & damage boost)
^5Custom 2:^0 Shield Ability (varies by shield, altered properties)
#

Character
SkinName = Avaryce
DisplayName = "Avaryce"
PlayerText = Who let ^2bro^0 in:sob::sob:

^2Abilities:^0
Spin: Shoulder Bash
Custom 1: Dash Attack
Custom 2: Crouch/Ground Slam
Custom 3: Look Up
Fire: Grab and Throw

^2Tip:^0 The Shoulder Bash is great for breaking through obstacles and enemies, but don't neglect the fact that you can also snipe with Badniks!
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Character
SkinName = Tynker
DisplayName = "Tynker"
PlayerText = ^3Tynker^0 excels at verticality with G.U.S.S.T., but her lighter frame leaves her more vulnerable to heavy hits.
SPIN: Turbo Nozzle (ground, moving)
      / Rocket Nozzle (ground, stationary)
      / Hover Nozzle (air)
SPIN (No G.U.S.S.T./out of air): Tailswipe (ground, stationary)
                                 / Spin (ground, moving)
JUMP: Triple Jump (combo)
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Character
SkinName = Stryke
DisplayName = "STRYKE#(wip)"
PlayerText = You know who ELSE is holding their place?
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Character
SkinName = Bionik
DisplayName = "BIONIK#(wip)"
PlayerText = TBA: First line whatever thefuck
TBA: More complete moveset??
FIRE: Shoot (TBA: Some offbrand Mega Buster name here)
WPNNEXT/WPNPREV: Switch weapons
SPIN: Slide
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Character
SkinName = Shayde
DisplayName = "Shayde"
PlayerText = ^5Shayde^0's classic-inspired moveset is more punishing on mistakes, but rewards precise inputs and tactical movement.

^5Abilities:^0 Jump: Insta-Shield/Spindash (Crouched)/Super Peelout (Looking Up)
Spin: Crouch/Roll
Custom 1: Look Up (Standing)
Custom 2: Use Item/Release Reserved Item (Looking Up)
^5Tip:^0 Being small trades in hit protection for access to tight gaps.
#

# Have to gut the newline between the moveset and tip for space reasons

Level RV
levelname = Credits
NoTitleCard = true
Act = 0
NextLevel = 1101
NoZone = 1
Music = _CREDS
HideInStats = true