#########################
# 	    Race Mode 		#
#########################

#Ice Cup
LEVEL ICW_Withering_Tour
NoVisitNeeded = True
LevelName = Withering Belvedere
TypeOfLevel = Race
SkyTexture = WCZSKY
Mobjscale = 1*FRACUNIT/4
NumLaps = 3
Music = WCMZ
Weather = PRECIP_FIREFLIES
SkyboxScale = 4
LightAngle = -45
LightContrast = 56
Darkness = 0.75
Hidden = False

LEVEL ICW_Yellow_Mountain_1
NoVisitNeeded = True
LevelName = Yellow Mountain
Act = 1
NoZone = False
TypeOfLevel = Race
NumLaps = 3
SkyTexture = SKY9127
Music = YMBCFZ
Mobjscale = 32*FRACUNIT/100
LightAngle = 90
LightContrast = 56
Darkness = 0.75

LEVEL ICW_Yellow_Mountain_2
NoVisitNeeded = True
LevelName = Yellow Mountain
Act = 2
NoZone = False
TypeOfLevel = Race
SectionRace = True
NumLaps = 1
SkyTexture = SKY9127
Music = YMBCFZ
Mobjscale = 32*FRACUNIT/100
LightAngle = 90
LightContrast = 56
Darkness = 0.75

LEVEL ICW_Cream_Cake
NoVisitNeeded = True
LevelName = Cream Cake
NoZone = False
TypeOfLevel = Race
NumLaps = 2
Mobjscale = 25*FRACUNIT/100
Music = WUAACC
SkyTexture = SKY9128
Skyboxscale = 4
EncoreLightAngle = 90
EncoreLightContrast = 80

Level ICW_Frozen_Garden
LevelName = Frozen Gardens
NoVisitNeeded = True
Hidden = False
TypeOfLevel = Race
NumLaps = 5
SkyTexture = ~035
Music = SCGAZ
Weather = SNOW
MobjScale = FRACUNIT/4

#Solaris

Level ICW_Solaris
LevelName = Solaris Ridge
NoVisitNeeded = True
Hidden = False
TypeOfLevel = 0
NumLaps = 1
SkyTexture = ~050
Music = XENOS
PositionMusic = XENOS
MobjScale = FRACUNIT/8

level ICW_LZzone
LevelName = LZ Zone
NoZone = True
NoVisitNeeded = True
Hidden = False
TypeOfLevel = Race
NumLaps = 4
SkyTexture = ~050
Music = SOLDOC,SOLDTS,SOLTFQ
PositionMusic = XENOS
MobjScale = FRACUNIT/8

level ICW_MiningRoundabout
LevelName = Mining Roundabout
NoZone = True
NoVisitNeeded = True
Hidden = False
TypeOfLevel = Race
NumLaps = 4
SkyTexture = ~050
Music = SOLDOC,SOLDTS,SOLTFQ
PositionMusic = XENOS
MobjScale = FRACUNIT/8

level ICW_Lambda-Advance
LevelName = Lambda Advance
NoZone = True
NoVisitNeeded = True
Hidden = False
TypeOfLevel = Race
NumLaps = 3
SkyTexture = ~050
Music = SOLDOC,SOLDTS,SOLTFQ
PositionMusic = XENOS
MobjScale = FRACUNIT/8

level ICW_Core-Course
LevelName = Core Course
NoZone = True
NoVisitNeeded = True
Hidden = False
TypeOfLevel = Race
NumLaps = 4
SkyTexture = ~050
Music = SOLDOC,SOLDTS,SOLTFQ
PositionMusic = XENOS
MobjScale = FRACUNIT/8

level ICW_Commands-Great-Plan
LevelName = Command's Great Plan
NoZone = True
NoVisitNeeded = True
Hidden = False
TypeOfLevel = Race
NumLaps = 2
SkyTexture = ~050
Music = SOLDOC,SOLDTS,SOLTFQ
PositionMusic = XENOS
MobjScale = FRACUNIT/8

#Chain Cup

Level ICW_Death_Snowman
LevelName = Death Snowman
NoVisitNeeded = True
Hidden = False
TypeOfLevel = Race
NumLaps = 6
LightAngle = 75
SkyTexture = ~001
Music = DSZGC
MobjScale = FRACUNIT/3

Level ICW_Unknown_Bath
LevelName = Unknown Bath
NoVisitNeeded = True
Hidden = False
TypeOfLevel = Race
NumLaps = 4
SkyTexture = ~035
PositionMusic = Nothing
Music = UBBS53
MobjScale = FRACUNIT/4

LEVEL ICW_Sorbet_Circuit
NoVisitNeeded = True
LevelName = Sorbet Circuit 
NoZone = True
TypeOfLevel = Race
NumLaps = 4
SkyTexture = TUNDSKY
Music = MAPDV
Mobjscale = FRACUNIT/5
Hidden = False
Weather = 2

LEVEL ICW_Engine_Town
NoVisitNeeded = True
LevelName = Engine Town
TypeOfLevel = Race
NumLaps = 3
SkyTexture = SKY91
Music = MAPJU
Mobjscale = FRACUNIT/5
Hidden = False

LEVEL ICW_Cloud_Carpet
NoVisitNeeded = True
LevelName = Cloud Carpet
ZoneTitle = Flower II
TypeOfLevel = Race
NumLaps = 5
SkyTexture = CCARPSKY
Music = CCZMTL
Mobjscale = FRACUNIT/4
Hidden = False

#Canvas 

#Recycle P

LEVEL PSP_Sorbet_Circuit
NoVisitNeeded = True
LevelName = Sorbet Circuit 
ZoneTitle = Classic
NoZone = True
TypeOfLevel = Race
NumLaps = 5
SkyTexture = SKY2735
Music = MAPDV
Mobjscale = 60*FRACUNIT/100
Hidden = False
Weather = 2

Level PSP_Yellow_Mountain
LevelName = Yellow Mountain
ZoneTitle = Classic
NoVisitNeeded = True
NoZone = True
TypeOfLevel = Race
NumLaps = 3
SkyTexture = SKY9126
Music = MAPLO
Mobjscale = 70*FRACUNIT/100

Level PSP_Deadline_C
LevelName = DeadLine 
ZoneTitle = Classic
NoVisitNeeded = True
NoZone = true
Music = DELIZ
TypeOfLevel = RACE
Mobjscale = 70*FRACUNIT/100
NumLaps = 3
SkyTexture = SKY4417

Level PSP_Gravity_Belt
LevelName = Gravity Belt 
ZoneTitle = Classic
NoVisitNeeded = True
NoZone = True
TypeOfLevel = Race
NumLaps = 5
SkyTexture = SKY8
Mobjscale = 70*FRACUNIT/100
Music = MAPJE

Level ICW_AquaticRuin
LevelName = Aquatic Ruin
ZoneTitle = Classic
NumLaps = 3
Nozone = False
TypeOfLevel = Race
mobjscale = 45*FRACUNIT/100
Music = MAPWPM
SkyboxScale = 0
Hidden = False
NoVisitNeeded = true

#########################
# 	   Battle Mode 		#
#########################

LEVEL ICW_Paper_Island
NoVisitNeeded = True
LevelName = Paper Island
NoZone = True
TypeOfLevel = Battle
Followers = Flicky,Red Flicky,Pink Flicky,Green Flicky
SkyTexture = SKY91
Music = PIHYPM
Mobjscale = 50*FRACUNIT/100
LightContrast = 1
LightAngle = 45
SkyboxScale = 0
Hidden = False
LobbySize = Large

LEVEL ICW_Fire_Top
NoVisitNeeded = True
LevelName = Fire Top
NoZone = True
TypeOfLevel = Battle
Followers = Flicky,Red Flicky,Pink Flicky,Green Flicky
SkyTexture = SKY159
SkyboxScaleZ = 32
Music = RVZ1
Mobjscale = 80*FRACUNIT/100
LightContrast = 1
LightAngle = 45
SkyboxScale = 0
Hidden = False
LobbySize = Large

Level ICW_Hives_Hideout
LevelName = Hives Hideout
NoVisitNeeded = True
Hidden = False
NoZone = True
TypeOfLevel = Battle
SkyTexture = ~050
Music = SOLTWB
PositionMusic = XENOS
MobjScale = FRACUNIT/8

Level ICW_Core-Battleground
LevelName = Core Battlegrounds
NoVisitNeeded = True
Hidden = False
NoZone = True
TypeOfLevel = Battle
SkyTexture = ~050
Music = SOLTWB
PositionMusic = XENOS
MobjScale = FRACUNIT/8

LEVEL ICW_Demeteris_Line
NoVisitNeeded = True
LevelName = Demeter Line
NoZone = False
TypeOfLevel = Battle
Followers = Flicky,Red Flicky,Pink Flicky,Green Flicky
SkyTexture = MTHSKY
Music = DLZTFK
Mobjscale = 25*FRACUNIT/100
Hidden = False
LobbySize = Medium

LEVEL ICW_Engine_Square
NoVisitNeeded = True
LevelName = Engine Town Square
TypeOfLevel = Battle
Followers = Flicky,Red Flicky,Pink Flicky,Green Flicky
SkyTexture = SKY91
Music = MAPJU
Mobjscale = 25*FRACUNIT/100
Hidden = False
LobbySize = Medium

LEVEL ICW_Twilight_House
NoVisitNeeded = True
LevelName = MKDS Twilight House
NoZone = True
TypeOfLevel = Battle
Followers = Flicky,Red Flicky,Pink Flicky,Green Flicky
SkyTexture = SKYTWDS
Music = None
Mobjscale = 15*FRACUNIT/100
Hidden = False
LobbySize = Medium

#########################
#        Special        #
#########################

Level ICW_SealedStarPatinoire
MenuTitle = Patinoire
LevelName = Sealed Star
Act = [Act Number]
NoZone = True
SectionRace = True
TypeOfLevel = Special
MobjScale = 1*FRACUNIT/4
SkyBoxScale = 0
SkyTexture = SSSKY00
NumLaps = 1
LightAngle = 270
Music = SSTAR
AssociatedMusic = SSTARX
LightContrast = 80

Level ICW_SealedStarHive
MenuTitle = Hive
LevelName = Sealed Star
Act = [Act Number]
NoZone = True
SectionRace = True
TypeOfLevel = Special
MobjScale = 1*FRACUNIT/3
SkyBoxScale = 0
SkyTexture = SSSKY00
NumLaps = 1
LightAngle = 270
Music = SSTAR
AssociatedMusic = SSTARX
LightContrast = 80

Level ICW_SealedStarShackles
MenuTitle = Shackles
LevelName = Sealed Star
Act = [Act Number]
NoZone = True
SectionRace = True
TypeOfLevel = Special
MobjScale = 1*FRACUNIT/4
SkyBoxScale = 0
SkyTexture = SSSKY00
NumLaps = 1
LightAngle = 270
Music = SSTAR
AssociatedMusic = SSTARX
LightContrast = 80

#########################
# 	      Cup      		#
#########################

Cup ICW_ICE
Icon = CUP_ICWI
LevelList = ICW_Withering_Tour,ICW_Cream_Cake,ICW_Yellow_Mountain_1,ICW_Yellow_Mountain_2,ICW_Frozen_Garden
BonusGame = ICW_Paper_Island,ICW_Fire_Top
Monitor = 0A
SpecialStage = ICW_SealedStarPatinoire

Cup ICW_SOLARIS
Icon = CUP_ICWS
LevelList = ICW_LZzone,ICW_MiningRoundabout,ICW_Lambda-Advance,ICW_Core-Course,ICW_Commands-Great-Plan
BonusGame = ICW_Core-Battleground,ICW_Hives_Hideout
Monitor = 0A
SpecialStage = ICW_SealedStarHive

Cup ICW_CHAIN
Icon = CUP_ICWC
LevelList = ICW_Death_Snowman,ICW_Unknown_Bath,ICW_Engine_Town,ICW_Cloud_Carpet,ICW_Sorbet_Circuit
BonusGame = ICW_Engine_Square,ICW_Demeteris_Line
Monitor = 0A
SpecialStage = ICW_SealedStarShackles

Cup ICW_Recycle_P
Icon = CUP_RRCP
LevelList = PSP_Sorbet_Circuit,PSP_Yellow_Mountain,PSP_Deadline_C,PSP_Gravity_Belt
Monitor = X
SpecialStage = RR_SealedStarChurch