freeslot
SPR_PYREA0
SPR_PYREB0
SPR_PYREC0
SPR_PYRED0
SPR_PYREE0
SPR_PYREF0
SPR_PYREG0
SPR_PYREH0
SPR_PYREI0
SPR_PYREJ0
MT_PYREFLY
S_PYREFLY_FLYA
S_PYREFLY_FLYB
S_PYREFLY_FLYC
S_PYREFLY_FLYD
MT_XENOEGG
SPR_XENGA0
S_XENOEGGA
MT_LARVASLEEP
SPR_SRVAA0
S_LARVASLEEPA
MT_LARVA
SPR_LRVAA0
S_LARVAA
MT_DRONE
SPR_DRNEA0
S_DRONEA
MT_HIVELORD
SPR_HLRDA0
S_LHIVELORDA
MT_OVIQUEEN
SPR_XQOVA0
S_OVIA
MT_SOLBUSH
SPR_SOPLA0
S_SOLBUSHA
MT_MarineA
S_MarineA
SPR_RFLAA0
MT_MarineB
S_MarineB
SPR_RFLBA0
MT_MarineC
S_MarineC
SPR_RFLCA0
MT_MarineD
S_MarineD
SPR_RFLDA0
MT_MarineE
S_MarineE
SPR_RFLEA0
MT_MarineF
S_MarineF
SPR_RFLFA0

#MarineA
Object MT_MarineA
MapThingNum  = 23201
#$Sprite RFLAA0
#$Category Solaris
#$Name MarineA
SpawnState = S_MarineA
Radius = 4*FRACUNIT
Height = 4*FRACUNIT
Display offset = 0

State S_MarineA
SpriteName = RFLAA0
var1 = 0
var2 = 1
Duration = -1
Next = S_MarineA

#MarineB
Object MT_MarineB
MapThingNum  = 23202
#$Sprite RFLBA0
#$Category Solaris
#$Name MarineB
SpawnState = S_MarineB
Radius = 4*FRACUNIT
Height = 4*FRACUNIT
Display offset = 0

State S_MarineB
SpriteName = RFLBA0
var1 = 0
var2 = 1
Duration = -1
Next = S_MarineB

#MarineC
Object MT_MarineC
MapThingNum  = 23203
#$Sprite RFLCA0
#$Category Solaris
#$Name MarineC
SpawnState = S_MarineC
Radius = 4*FRACUNIT
Height = 4*FRACUNIT
Display offset = 0

State S_MarineC
SpriteName = RFLCA0
var1 = 0
var2 = 1
Duration = -1
Next = S_MarineC

#MarineD
Object MT_MarineD
MapThingNum  = 23204
#$Sprite RFLDA0
#$Category Solaris
#$Name MarineD
SpawnState = S_MarineD
Radius = 4*FRACUNIT
Height = 4*FRACUNIT
Display offset = 0

State S_MarineD
SpriteName = RFLDA0
var1 = 0
var2 = 1
Duration = -1
Next = S_MarineD

#MarineE
Object MT_MarineE
MapThingNum  = 23205
#$Sprite RFLEA0
#$Category Solaris
#$Name MarineE
SpawnState = S_MarineE
Radius = 4*FRACUNIT
Height = 4*FRACUNIT
Display offset = 0

State S_MarineE
SpriteName = RFLEA0
var1 = 0
var2 = 1
Duration = -1
Next = S_MarineE

#MarineF
Object MT_MarineF
MapThingNum  = 23206
#$Sprite RFLFA0
#$Category Solaris
#$Name MarineF
SpawnState = S_MarineF
Radius = 4*FRACUNIT
Height = 4*FRACUNIT
Display offset = 0

State S_MarineF
SpriteName = RFLFA0
var1 = 0
var2 = 1
Duration = -1
Next = S_MarineF

#plant
Object MT_SOLBUSH
MapThingNum  = 23051
#$Sprite SOPLA0
#$Category Solaris
#$Name Bush
SpawnState = S_SOLBUSHA
Radius = 4*FRACUNIT
Height = 4*FRACUNIT
Display offset = 0

State S_SOLBUSHA
SpriteName = SOPLA0
var1 = 0
var2 = 1
Duration = -1
Next = S_SOLBUSHA

# Queen_Ovi
Object MT_OVIQUEEN
MapThingNum  = 23110
#$Sprite XQOVA0
#$Category Xenos
#$Name Ovi Queen
SpawnState = S_OVIA
Radius = 8*FRACUNIT
Height = 8*FRACUNIT
Speed = 18
ReactionTime = 64
MeleeState = S_NULL
MissileState = S_NULL
Display offset = 0
Flags = MF_ENEMY

State S_OVIA
SpriteName = XQOVA0
var1 = 0
var2 = 1
Duration = -1
Next = S_OVIA

# Larba
Object MT_LARVA
MapThingNum  = 23103
#$Sprite SRVAA0
#$Category Xenos
#$Name Larva
SpawnState = S_LARVAA
Radius = 4*FRACUNIT
Height = 4*FRACUNIT
Speed = 18
ReactionTime = 64
MeleeState = S_NULL
MissileState = S_NULL
Display offset = 0
Flags = MF_ENEMY

State S_LARVAA
SpriteName = LRVAA0
var1 = 0
var2 = 1
Duration = -1
Next = S_LARVAA

#Drone
Object MT_HIVELORD
MapThingNum  = 23105
#$Sprite HLRDA0
#$Category Xenos
#$Name Hivelord
SpawnState = S_HIVELORDA
Radius = 4*FRACUNIT
Height = 4*FRACUNIT
Display offset = 0
Flags = MF_NOGRAVITY

State S_HIVELORDA
SpriteName = HLRDA0
var1 = 0
var2 = 0
Duration = -1
Next = S_HIVELORDA

#Drone
Object MT_DRONE
MapThingNum  = 23104
#$Sprite DRNEA0
#$Category Xenos
#$Name Drone
SpawnState = S_DRONEA
Radius = 4*FRACUNIT
Height = 4*FRACUNIT
Display offset = 0
Flags = MF_NOGRAVITY

State S_DRONEA
SpriteName = DRNEA0
var1 = 0
var2 = 0
Duration = -1
Next = S_DRONEA

#Xeno EGG
Object MT_XENOEGG
MapThingNum  = 23101
#$Sprite XENGA0
#$Category Xenos
#$Name Egg
SpawnState = S_XENOEGGA
Radius = 1*FRACUNIT
Height = 1*FRACUNIT
Display offset = 0
Flags = MF_NOGRAVITY

State S_XENOEGGA
SpriteName = XENGA0
var1 = 0
var2 = 0
Duration = -1
Next = S_XENOEGGA

#Sleeping Larba
Object MT_LARVASLEEP
MapThingNum  = 23102
#$Sprite SRVAA0
#$Category Xenos
#$Name Sleeping Larva
SpawnState = S_LARVASLEEPA
Radius = 1*FRACUNIT
Height = 1*FRACUNIT
Display offset = 0
Flags = MF_NOGRAVITY

State S_LARVASLEEPA
SpriteName = SRVAA0
var1 = 0
var2 = 0
Duration = -1
Next = S_LARVASLEEPA

#Pyrefly
Object MT_PYREFLY
MapThingNum  = 23001
#$Sprite PYREA0
#$Category RVZ1
#$Name PYRE
SpawnState = S_PYREFLY_FLYA
Radius = 24*FRACUNIT
Height = 34*FRACUNIT
Display offset = 0
Mass = DMG_FIRE
Flags = MF_NOGRAVITY

State S_PYREFLY_FLYA
SpriteName = PYREA0
SpriteFrame = FF_ANIMATE|A
var1 = 0
var2 = 0
Duration = 2
Next = S_PYREFLY_FLYB

State S_PYREFLY_FLYB
SpriteName = PYREB0
SpriteFrame = FF_ANIMATE|B
var1 = 0
var2 = 0
Duration = 2
Next = S_PYREFLY_FLYC

State S_PYREFLY_FLYC
SpriteName = PYREC0
SpriteFrame = FF_ANIMATE|C
var1 = 0
var2 = 0
Duration = 2
Next = S_PYREFLY_FLYD

State S_PYREFLY_FLYD
SpriteName = PYRED0
SpriteFrame = FF_ANIMATE|D
var1 = 0
var2 = 0
Duration = 2
Next = S_PYREFLY_FLYA
