# Tree SOC because lua breaks it lo

Freeslot
MT_BLUEBUSH
MT_GREENTREE
MT_BERRYTREE
MT_PINKTREE
S_BLUEB
S_GFZTRG1
S_GFZTRB1
S_GFZTRP1
SPR_BUS3
SPR_TREG
SPR_TREB
SPR_TREP

State S_BLUEB
SpriteName = BUS3
SpriteFrame = A
Duration = -1
Next = S_NULL
Action = None
Var1 = 19
Var2 = 3

State S_GFZTRG1
spritename = TREG
spriteframe = A
duration = -1

State S_GFZTRB1
spritename = TREB
spriteframe = A
duration = -1

State S_GFZTRP1
spritename = TREP
spriteframe = A
duration = -1

Object MT_BLUEBUSH
#$Category 2.2 Stuff (GFZ)
#$Name Blue Bush
#$Sprite BUS3A0
mapthingnum = 803
spawnstate = S_BLUEB
spawnhealth = 1000
radius = 16*FRACUNIT
height = 100*FRACUNIT
flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY

Object MT_GREENTREE
#$Category 2.2 Stuff (GFZ)
#$Name Green Tree
#$Sprite TREGA0
mapthingnum = 806
spawnstate = S_GFZTRG1
spawnhealth = 1000
radius = 16*FRACUNIT
height = 100*FRACUNIT
flags = MF_SOLID|MF_NOGRAVITY

Object MT_BERRYTREE
#$Category 2.2 Stuff (GFZ)
#$Name Tree with Berries
#$Sprite TREBA0
mapthingnum = 807
spawnstate = S_GFZTRB1
spawnhealth = 1000
radius = 16*FRACUNIT
height = 100*FRACUNIT
flags = MF_SOLID|MF_NOGRAVITY

Object MT_PINKTREE
#$Category 2.2 Stuff (GFZ)
#$Name Pink Tree
#$Sprite TREPA0
mapthingnum = 808
spawnstate = S_GFZTRP1
spawnhealth = 1000
radius = 16*FRACUNIT
height = 100*FRACUNIT
flags = MF_SOLID|MF_NOGRAVITY