FREESLOT
MT_TracyBeaker
S_CCPEGN1
S_CCPEGN2
S_CCPEGN3
S_CCPEGN4
S_CCPEGN5
SPR_CCPG
sfx_kazoo
sfx_nootn
MT_UMUSTATUE
S_UMUSTATE
SPR_UMUS

Thing MT_TracyBeaker
#$Name Tracy Beaker
#$Sprite CCPGA1
#$Category SRB2Kart Objects
MapThingNum = 3608
SpawnState = S_CCPEGN1
SeeState = S_CCPEGN3
SpawnHealth = 1
ReactionTime = 1
AttackSound = sfx_None
PainState = S_NULL
PainChance = 200
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_XPLD1
XDeathState = S_NULL
DeathSound = sfx_pop
Speed = 3*FRACUNIT
Radius = 46*FRACUNIT
Height = 110*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE
RaiseState = S_NULL

State S_CCPEGN1
SPRITENAME = CCPG
SPRITEFRAME = A
DURATION = 1
NEXT = S_CCPEGN2
ACTION = A_PinguMove

State S_CCPEGN2
SPRITENAME = CCPG
SPRITEFRAME = A
DURATION = 4
NEXT = S_CCPEGN1
ACTION = A_Look
Var1 = 1+350<<16
Var2 = 0

State S_CCPEGN3
SPRITENAME = CCPG
SPRITEFRAME = B
DURATION = 1
NEXT = S_CCPEGN4
ACTION = A_PinguScared

State S_CCPEGN4
SPRITENAME = CCPG
SPRITEFRAME = B
DURATION = 1
NEXT = S_CCPEGN5
ACTION = A_PinguReact

State S_CCPEGN5
SPRITENAME = CCPG
SPRITEFRAME = B
DURATION = 1
NEXT = S_CCPEGN4

Object MT_UMUSTATUE
#$Name Venus Nero Statue
#$Sprite UMUSA1
#$Category Imperial Rose Garden
MapThingNum = 2105
SpawnState = S_UMUSTATE
Radius = 32*FRACUNIT 
Height = 320*FRACUNIT
Flags  = MF_SCENERY|MF_SOLID

State S_UMUSTATE
SpriteName = UMUS
SpriteFrame = A
Duration = -1
Next = S_NULL