Freeslot
S_MOTOBUGCROWD
S_MOTOBUGCROWDHOP
S_MOTOBUGCROWDIDLE
S_MOTOBUGCROWDWIN
S_MOTOBUGCROWDLOSE
SPR_MOTC
SPR_MOTL

Object MT_MOTOBUGCROWD
#$Name Motobug Crowd
#$Sprite MOTCA2
#$Category Community Resources
MapThingNum = 3778
SpawnState = S_MOTOBUGCROWD
SpawnHealth = 1000
ReactionTime = 8
Radius = 16*FRACUNIT 
Height = 32*FRACUNIT
Flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_DONTENCOREMAP

State S_MOTOBUGCROWD
SpriteName = MOTC
SpriteFrame = A
Action = A_RandomStateRange
Var1 = S_MOTOBUGCROWDHOP
Var2 = S_MOTOBUGCROWDIDLE
Duration = 1
Next = S_MOTOBUGCROWD

State S_MOTOBUGCROWDHOP
SpriteName = MOTC
SpriteFrame = A
Action = A_BunnyHop
Var1 = 6
Duration = 15
Next = S_MOTOBUGCROWD

State S_MOTOBUGCROWDIDLE
SpriteName = MOTC
SpriteFrame = A
Action = A_BunnyHop
Var1 = 3
Duration = 10
Next = S_MOTOBUGCROWD

State S_MOTOBUGCROWDWIN
SpriteName = MOTC
SpriteFrame = A
Action = A_BunnyHop
Var1 = 10
Duration = 15
Next = S_MOTOBUGCROWDWIN

State S_MOTOBUGCROWDLOSE
SpriteName = MOTL
SpriteFrame = A
Duration = -1
Next = S_MOTOBUGCROWDLOSE