MainCfg
GameData = customtracks.dat

Level QS
LevelName = Nuclear Speedway
NoZone = true
SubTitle = Hydro Havoc Archives
TypeOfLevel = Race
RecordAttack = True
NumLaps = 2
SkyNum = 1
NextLevel = 1
MobjScale = FRACUNIT*750/1000

Level QT
LevelName = Mighty Stadium
ZoneTitle = Classic
SubTitle = Hydro Havoc Archives
TypeOfLevel = Race
RecordAttack = True
NumLaps = 3
SkyNum = 53
NextLevel = 1
MobjScale = FRACUNIT*840/1000