// Texture definitions generated by SLADE3
// on Wed Jul 26 10:05:50 2023

WallTexture "MSCHAINS", 32, 256
{
	Patch "CHAINFEN", 0, 0
	Patch "CHAINFEN", 0, 32
	Patch "CHAINFEN", 0, 64
	Patch "CHAINFEN", 0, 96
	Patch "CHAINFEN", 0, 128
	Patch "CHAINFEN", 0, 160
	Patch "CHAINFEN", 0, 192
	Patch "CHAINFEN", 0, 224
}

WallTexture "SCZWIN01", 512, 512
{
	Patch "CASTLE9", 0, 0
	Patch "CASTLE9", 0, 128
	Patch "CASTLE9", 0, 256
	Patch "CASTLE9", 0, 384
	Patch "CASTLE9", 128, 0
	Patch "CASTLE9", 128, 128
	Patch "CASTLE9", 128, 256
	Patch "CASTLE9", 128, 384
	Patch "CASTLE9", 256, 0
	Patch "CASTLE9", 256, 128
	Patch "CASTLE9", 256, 256
	Patch "CASTLE9", 256, 384
	Patch "CASTLE9", 384, 0
	Patch "CASTLE9", 384, 128
	Patch "CASTLE9", 384, 256
	Patch "CASTLE9", 384, 384
	Patch "GLASS71", 64, 128
	Patch "GLASS71", 320, 128
	Patch "SCRAPR08", 64, 128
	Patch "SCRAPR08", 64, 256
	Patch "SCRAPR08", 320, 128
	Patch "SCRAPR08", 320, 256
}

WallTexture "SCZWIN02", 256, 512
{
	Patch "DMAWALL7", 0, 0
	Patch "DMAWALL7", 0, 128
	Patch "DMAWALL7", 128, 0
	Patch "DMAWALL7", 128, 128
	Patch "DMAWALL7", 0, 256
	Patch "DMAWALL7", 0, 384
	Patch "DMAWALL7", 128, 256
	Patch "DMAWALL7", 128, 384
	Patch "GLASS74", 64, 128
	Patch "SCRAPR08", 64, 128
	Patch "SCRAPR08", 64, 256
}

WallTexture "SCZWIN03", 256, 384
{
	Patch "XMAS08", 0, 0
	Patch "XMAS08", 0, 64
	Patch "XMAS08", 0, 128
	Patch "XMAS08", 0, 192
	Patch "XMAS08", 64, 0
	Patch "XMAS08", 64, 64
	Patch "XMAS08", 64, 128
	Patch "XMAS08", 64, 192
	Patch "XMAS08", 128, 0
	Patch "XMAS08", 128, 64
	Patch "XMAS08", 128, 128
	Patch "XMAS08", 128, 192
	Patch "XMAS08", 192, 0
	Patch "XMAS08", 192, 64
	Patch "XMAS08", 192, 128
	Patch "XMAS08", 192, 192
	Patch "XMAS08", 0, 256
	Patch "XMAS08", 0, 320
	Patch "XMAS08", 64, 256
	Patch "XMAS08", 64, 320
	Patch "XMAS08", 128, 256
	Patch "XMAS08", 128, 320
	Patch "XMAS08", 192, 256
	Patch "XMAS08", 192, 320
	Patch "GLASS72", 64, 64
	Patch "SCRAPR08", 64, 64
	Patch "SCRAPR08", 64, 192
}

WallTexture "TOMSDOOR", 128, 192
{
	Patch "GLASS72", 0, 0
	Patch "~251", 0, -48
	Patch "~251", -48, 0
	Patch "~251", 56, 0
	Patch "~251", -48, 32
	Patch "~251", 56, 32
	Patch "GLASS72", 72, 0
	Patch "~251", 64, -48
	Patch "~251", 112, 0
	Patch "~251", 112, 32
	Patch "~251", 0, 96
	Patch "~251", 64, 96
	Patch "~251", 0, 128
	Patch "~116", 112, 104
	Patch "~251", 64, 144
}

WallTexture "TOMS_WIN", 256, 128
{
	Patch "GLASS72", 0, 0
	Patch "GLASS72", 128, 0
	Patch "MNSCRAPE", 0, 0
	Patch "MNSCRAPE", 0, 64
	Patch "MNSCRAPE", 96, 0
	Patch "MNSCRAPE", 96, 64
}

// End of texture definitions
