# Tree SOC because lua breaks it lo

state S_GFZTRG1
spritename = TREG
spriteframe = A
duration = -1

state S_GFZTRB1
spritename = TREB
spriteframe = A
duration = -1

state S_GFZTRP1
spritename = TREP
spriteframe = A
duration = -1

object MT_GREENTREE
#$Category 2.2 Stuff (GFZ)
#$Name Green Tree
#$Sprite TREGA0
mapthingnum = 806
spawnstate = S_GFZTRG1
spawnhealth = 1000
radius = 16*FRACUNIT
height = 100*FRACUNIT
flags = MF_SOLID|MF_NOGRAVITY

object MT_BERRYTREE
#$Category 2.2 Stuff (GFZ)
#$Name Tree with Berries
#$Sprite TREBA0
mapthingnum = 807
spawnstate = S_GFZTRB1
spawnhealth = 1000
radius = 16*FRACUNIT
height = 100*FRACUNIT
flags = MF_SOLID|MF_NOGRAVITY

object MT_PINKTREE
#$Category 2.2 Stuff (GFZ)
#$Name Pink Tree
#$Sprite TREPA0
mapthingnum = 808
spawnstate = S_GFZTRP1
spawnhealth = 1000
radius = 16*FRACUNIT
height = 100*FRACUNIT
flags = MF_SOLID|MF_NOGRAVITY