House - A 2.0/2.1 level by sims, ported by MIDIMan

The original addon was found here: https://mb.srb2.org/threads/house.21592/

DISCLAIMER: This is by no means an official port. Any bugs found should be 
reported to this port's discussion thread and not to the original creator.


CHANGES FROM 2.1:
- Overall
	- Changed addon filetype from WAD to PK3 for better organization
- SOC
	- Made changes to MAINCFG
		- Added "TitlePicsMode" and "TitleMap" to use the pre-2.2 title screen setup
		- Added "NumDemos = 0" to prevent demos from playing since 2.0 didn't have demos
		- Replaced instances of "MusicSlot" (deprecated field) with "Music"
		- Removed instances of "ScriptIsLump" since it doesn't exist in 2.2
		- Removed "ModBy" and "NumEmblems" fields since they don't exist in 2.2
		- Changed "TypeOfLevel" from 4096 ("TOL_SP" in 2.0) to "Singleplayer" (2.2 equivalent)
		- Changed the custom gargoyle objects to use the pre-2.2 sprites
	- Removed "alias" command from YOURE.txt since 2.2.14 doesn't allow "alias" to be run from SOC scripts anymore
- Lua
	- Added pre-2.2 fire, gargoyle, and rock crumble objects (borrowed from Retro Bosses and SRB2 The Past)
	- Ported the old system of delaying "cecho" commands with "wait" commands into a new and less hacky system
	- Converted "2spooky" alias into a console command
- Music
	- Added O_MAP99M from 2.1 for the "2spooky" command
- Graphics
	- Converted texures and graphics to use the 2.2 palette
		- Found uncompressed versions of the paintings and made new conversions of them to the 2.2 palette
			- Used color remap in SLADE to touch up some color transitions
	- Added textures from 2.1 as necessary (some borrowed from SRB2 The Past) to keep the original level's aesthetics
- Maps
	- Converted all maps (there's only one) from Binary to UDMF to make the addon more future proof
		- Fixed teleporters that broke during the conversion process
	- Added bust block parameters to use 2.1 rock crumble particles
		- Also used to imitate the silent shatter FOF in the "shrinking L-shaped hallway" section
	- Changed every texture to its 2.1 equivalent
	- Replaced 2.2 gargoyles and fire with pre-2.2 equivalents
	- Restored the unused script scolding the player for breaking the level


KNOWN BUGS:
- The invisible relative teleporters can look bad in first person with an uncapped framerate


CREDITS:
sims - For the original 2.0/2.1 level, and for providing feedback on the port
Kevin MacLeod - For both songs used in this addon
Glaber - For SRB2 The Past, which the pre-2.2 fire and gargoyle objects, as well as some textures, come from
doombuggies.com - For the original image used for the reconverted painting textures (https:// web.archive.org/web/20101121234128/http://www.doombuggies.com/images/secrets_stretch_hill.jpg)
