Freeslot
SPR_PLEL
S_PLUSH_ELLIE
MT_PLUSH_ELLIE
#

State S_PLUSH_ELLIE
SpriteName = PLEL
SpriteFrame = A
Duration = -1
Action = A_SetScale
Var1 = FRACUNIT/8

Object MT_PLUSH_ELLIE
#$Name Plush Ellie
#$Sprite PLELA1
SpawnState = S_PLUSH_ELLIE
Flags = MF_SCENERY|MF_RUNSPAWNFUNC
MapThingNum = 3037
#