FREESLOT
SPR_HERT
MT_HEART
MT_HEART2
S_HEART1
S_HEART2
S_HEART3
S_HEART4
S_HEART5
S_HEART6
#

State S_HEART1
SpriteName = HERT
SpriteFrame = A
Duration = 5
Next = S_HEART2

State S_HEART2
SpriteName = HERT
SpriteFrame = B
Duration = 5
Next = S_HEART3

State S_HEART3
SpriteName = HERT
SpriteFrame = C
Duration = 5
Next = S_HEART4

State S_HEART4
SpriteName = HERT
SpriteFrame = D
Duration = 5
Next = S_HEART5

State S_HEART5
SpriteName = HERT
SpriteFrame = E
Duration = 5
Next = S_HEART1

Object MT_HEART
#$Name Pulsing Heart
#$Sprite HERTA0
MapThingNum = 3036
SpawnState = S_HEART1
Radius = 8*FRACUNIT
Height = 32*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY
#

State S_HEART6
SpriteName = HERT
SpriteFrame = F
Duration = -1

Object MT_HEART2
#$Name Dead Heart
#$Sprite HERTF0
MapThingNum = 3040
SpawnState = S_HEART6
Radius = 8*FRACUNIT
Height = 32*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOTHINK
#