FREESLOT
SPR_EGGG
S_YELLOW_EGG
S_RED_EGG
S_PURPLE_EGG
S_BLUE_EGG
S_GREEN_EGG
S_GREY_EGG
MT_YELLOWEGG
MT_REDEGG
MT_PURPLEEGG
MT_BLUEEGG
MT_GREENEGG
MT_GREYEGG
#

State S_YELLOW_EGG
SpriteName = EGGG
SpriteFrame = A
Duration = -1

Object MT_YELLOWEGG
#$Name Yellow Egg
#$Sprite EGGGA0
MapThingNum = 3020
SpawnState = S_YELLOW_EGG
Radius = 1*FRACUNIT
Height = 16*FRACUNIT
Flags = MF_SCENERY|MF_NOTHINK
#

State S_RED_EGG
SpriteName = EGGG
SpriteFrame = B
Duration = -1

Object MT_REDEGG
#$Name Red Egg
#$Sprite EGGGB0
MapThingNum = 3021
SpawnState = S_RED_EGG
Radius = 1*FRACUNIT
Height = 16*FRACUNIT
Flags = MF_SCENERY|MF_NOTHINK
#

State S_PURPLE_EGG
SpriteName = EGGG
SpriteFrame = C
Duration = -1

Object MT_PURPLEEGG
#$Name Purple Egg
#$Sprite EGGGC0
MapThingNum = 3029
SpawnState = S_PURPLE_EGG
Radius = 1*FRACUNIT
Height = 16*FRACUNIT
Flags = MF_SCENERY|MF_NOTHINK
#

State S_BLUE_EGG
SpriteName = EGGG
SpriteFrame = D
Duration = -1

Object MT_BLUEEGG
#$Name Blue Egg
#$Sprite EGGGD0
MapThingNum = 3030
SpawnState = S_BLUE_EGG
Radius = 1*FRACUNIT
Height = 16*FRACUNIT
Flags = MF_SCENERY|MF_NOTHINK
#

State S_GREEN_EGG
SpriteName = EGGG
SpriteFrame = E
Duration = -1

Object MT_GREENEGG
#$Name Green Egg
#$Sprite EGGGE0
MapThingNum = 3031
SpawnState = S_GREEN_EGG
Radius = 1*FRACUNIT
Height = 16*FRACUNIT
Flags = MF_SCENERY|MF_NOTHINK
#

State S_GREY_EGG
SpriteName = EGGG
SpriteFrame = F
Duration = -1

Object MT_GREYEGG
#$Name Grey Egg
#$Sprite EGGGF0
MapThingNum = 3032
SpawnState = S_GREY_EGG
Radius = 1*FRACUNIT
Height = 16*FRACUNIT
Flags = MF_SCENERY|MF_NOTHINK
#