FREESLOT
SPR_TANK
S_TANK_STILL
S_TANK_STILL2
S_TANK_STILL3
MT_GODZILLATANKYELLOW
MT_GODZILLATANKBLUE
MT_GODZILLATANKORANGE
#

State S_TANK_STILL
SpriteName = TANK
SpriteFrame = A
Duration = -1

Object MT_GODZILLATANKYELLOW
#$Name Tank Yellow
#$Sprite TANKA0
#$Category Enemies
MapThingNum = 3003
SpawnState = S_TANK_STILL
SpawnHealth = 1
Radius = 10*FRACUNIT
Height = 30*FRACUNIT
Damage = 1
Flags = MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_SOLID|MF_NOTHINK
#

State S_TANK_STILL2
SpriteName = TANK
SpriteFrame = B
Duration = -1

Object MT_GODZILLATANKBLUE
#$Name Tank Blue
#$Sprite TANKB0
#$Category Enemies
MapThingNum = 3004
SpawnState = S_TANK_STILL2
SpawnHealth = 1
ActiveSound = sfx_None
Speed = 0
Radius = 10*FRACUNIT
Height = 30*FRACUNIT
Damage = 1
Flags = MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_SOLID|MF_NOTHINK
#

State S_TANK_STILL3
SpriteName = TANK
SpriteFrame = C
Duration = -1

Object MT_GODZILLATANKORANGE
#$Name Tank Orange
#$Sprite TANKC0
#$Category Enemies
MapThingNum = 3005
SpawnState = S_TANK_STILL3
SpawnHealth = 1
Speed = 0
Radius = 10*FRACUNIT
Height = 30*FRACUNIT
Damage = 1
Flags = MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_SOLID|MF_NOTHINK
#