FREESLOT
SPR_TDST
S_TDSTATUE
MT_TDSTATUE
#

State S_TDSTATUE
SpriteName = TDST
SpriteFrame = A
Duration = -1

Object MT_TDSTATUE
#$Name Tails Doll Statue
#$Sprite TDSTA1
MapThingNum = 3017
SpawnState = S_TDSTATUE
Radius = 32*FRACUNIT
Height = 300*FRACUNIT
Flags = MF_SOLID|MF_NOTHINK
#