FREESLOT
SPR_KEYA
S_KEY
MT_KEY

State S_KEY
SpriteName = KEYA
SpriteFrame = A
Duration = -1
Next = S_KEY
Action = none
Var1 = 0
Var2 = 0

Object MT_KEY
#$Name Key
#$Sprite KEYAA0
MapThingNum = 3035
SpawnState = S_KEY
SpawnHealth = 100
SeeSound = sfx_none
SeeState = S_NULL
ReactionTime = 8
AttackSound = sfx_None
MeleeState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_none
Speed = 100
Radius = 10*FRACUNIT
Height = 58*FRACUNIT
Mass = 1
Damage = 0
Flags = MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT
#