FREESLOT
SPR_REDA
SPR_REDB
SPR_REDC
SPR_REDD
SPR_REDE
S_RED_WAIT
S_RED_SEES_YOU1
S_RED_SEES_YOU2
S_RED_SEES_YOU3
S_RED_SEES_YOU4
S_RED_SEES_YOU5
S_RED_SEES_YOU6
MT_REDNES
MT_REDNES2
MT_REDNES3
#

State S_RED_WAIT
SpriteName = REDA
SpriteFrame = A
Duration = 1
Next = S_RED_WAIT
Action = A_Look
Var1 = (65535<<16)+1
Var2 = 0

State S_RED_SEES_YOU1
SpriteName = REDB
SpriteFrame = A
Duration = 1
Next = S_RED_SEES_YOU2
Action = A_BrakChase
Var1 = 0
Var2 = 0

State S_RED_SEES_YOU2
SpriteName = REDB
SpriteFrame = B
Duration = 1
Next = S_RED_SEES_YOU3
Action = A_BrakChase
Var1 = 0
Var2 = 0

State S_RED_SEES_YOU3
SpriteName = REDB
SpriteFrame = C
Duration = 1
Next = S_RED_SEES_YOU4
Action = A_BrakChase
Var1 = 0
Var2 = 0

State S_RED_SEES_YOU4
SpriteName = REDB
SpriteFrame = D
Duration = 1
Next = S_RED_SEES_YOU5
Action = A_BrakChase
Var1 = 0
Var2 = 0

State S_RED_SEES_YOU5
SpriteName = REDB
SpriteFrame = E
Duration = 1
Next = S_RED_SEES_YOU6
Action = A_BrakChase
Var1 = 0
Var2 = 0

State S_RED_SEES_YOU6
SpriteName = REDB
SpriteFrame = F
Duration = 1
Next = S_RED_SEES_YOU1
Action = A_BrakChase
Var1 = 0
Var2 = 0

Object MT_REDNES
#$Name REDNES
#$Sprite REDAA0
#$Category Bosses
MapThingNum = 3007
SpawnState = S_RED_WAIT
SpawnHealth = 100
SeeSound = sfx_REDSEE
SeeState = S_RED_SEES_YOU1
ReactionTime = 1
AttackSound = sfx_REDAT1
MeleeState = S_NULL
PainState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_REDAT4
Speed = 64
Radius = 25*FRACUNIT
Height = 250*FRACUNIT
Mass = 100
Damage = 100
Flags = MF_BOSS|MF_SPECIAL|MF_PAIN
#

Object MT_REDNES2
#$Name REDNES2
#$Sprite REDAA0
#$Category Bosses
MapThingNum = 3019
SpawnState = S_RED_WAIT
SpawnHealth = 100
SeeSound = sfx_REDSEE
SeeState = S_RED_SEES_YOU1
ReactionTime = 1
AttackSound = sfx_REDAT1
MeleeState = S_NULL
PainState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_REDAT4
Speed = 37
Radius = 10*FRACUNIT
Height = 40*FRACUNIT
Mass = 100
Damage = 100
Flags = MF_BOSS|MF_SPECIAL|MF_PAIN
#

Object MT_REDNES3
#$Name REDNES3
#$Sprite REDAA0
#$Category Bosses
MapThingNum = 3034
SpawnState = S_RED_WAIT
SpawnHealth = 100
SeeSound = sfx_REDSEE
SeeState = S_RED_SEES_YOU1
ReactionTime = 1
AttackSound = sfx_REDAT1
MeleeState = S_NULL
PainState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_REDAT4
Speed = 64
Radius = 25*FRACUNIT
Height = 350*FRACUNIT
Mass = 100
Damage = 100
Flags = MF_BOSS|MF_SPECIAL|MF_PAIN
#