Maincfg
gamedata = td_save.dat
#

# Emblems

# Tails Dolls' Forest Act 1

Emblem
Hint = Secret area with 3 Graves and trees. Always remember them.
Type = Global
Tag = 0
MapNum = TA
Sprite = A
Color = SKINCOLOR_YELLOW

Emblem
Hint = Near the start, in a pipe on the side of a wall.
Type = Global
Tag = 1
MapNum = TA
Sprite = B
Color = SKINCOLOR_PURPLE

Emblem
Hint = Secret area with a window showing 3 Graves.
Type = Global
Tag = 2
MapNum = TA
Sprite = C
Color = SKINCOLOR_CRIMSON

Emblem
Hint = Check behind one of the light poles near the beginning.
Type = Global
Tag = 3
MapNum = TA
Sprite = D
Color = SKINCOLOR_BLUE

Emblem
Hint = Behind a tree near the goal. Follow along the forest walls to find it easier.
Type = Global
Tag = 4
MapNum = TA
Sprite = E
Color = SKINCOLOR_TEAL

# Tails Dolls' Forest Act 2

Emblem
Hint = Inside a house, let it take a bath.
Type = Global
Tag = 0
MapNum = TB
Sprite = A
Color = SKINCOLOR_YELLOW

Emblem
Hint = Near the Purple Emerald. In the center of a satanic circle.
Type = Global
Tag = 1
MapNum = TB
Sprite = B
Color = SKINCOLOR_PURPLE

Emblem
Hint = Behind server towers in the factory.
Type = Global
Tag = 2
MapNum = TB
Sprite = C
Color = SKINCOLOR_CRIMSON

Emblem
Hint = Go into the factory and look behind a computer. Finding the secret wall will lead you to your prize.
Type = Global
Tag = 3
MapNum = TB
Sprite = D
Color = SKINCOLOR_BLUE

Emblem
Hint = Inside a house, go to the second floor and find the testing room.
Type = Global
Tag = 4
MapNum = TB
Sprite = E
Color = SKINCOLOR_TEAL

# Tails Dolls' Forest Act 3

Emblem
Hint = On a pile of rocks near something sinister.
Type = Global
Tag = 0
MapNum = TC
Sprite = A
Color = SKINCOLOR_YELLOW

Emblem
Hint = On a button in a secret wall.
Type = Global
Tag = 1
MapNum = TC
Sprite = B
Color = SKINCOLOR_PURPLE

Emblem
Hint = On a wall holding back the toxic acid.
Type = Global
Tag = 2
MapNum = TC
Sprite = C
Color = SKINCOLOR_CRIMSON

Emblem
Hint = Instead of heading to the goal, go to the blocked off tunnel.
Type = Global
Tag = 3
MapNum = TC
Sprite = D
Color = SKINCOLOR_BLUE

Emblem
Hint = In a room flooded with floating boxes.
Type = Global
Tag = 4
MapNum = TC
Sprite = E
Color = SKINCOLOR_TEAL

# Tails Dolls' Forest Act 4

Emblem
Hint = Behind 3 houses, ontop of something tall.
Type = Global
Tag = 0
MapNum = TD
Sprite = A
Color = SKINCOLOR_YELLOW

Emblem
Hint = In a dumpster behind a building.
Type = Global
Tag = 1
MapNum = TD
Sprite = B
Color = SKINCOLOR_PURPLE

Emblem
Hint = Instead of finishing, go to the second floor.
Type = Global
Tag = 2
MapNum = TD
Sprite = C
Color = SKINCOLOR_CRIMSON

Emblem
Hint = It's one of the first things you see when you enter. Find a way up there.
Type = Global
Tag = 3
MapNum = TD
Sprite = D
Color = SKINCOLOR_BLUE

Emblem
Hint = Why didn't the trees lower when you pressed the red button?
Type = Global
Tag = 4
MapNum = TD
Sprite = E
Color = SKINCOLOR_TEAL

# Tails Dolls' Forest Act 5

Emblem
Hint = Push a Que Ball and an 8 Ball into 2 holes. A secret door will appear.
Type = Global
Tag = 0
MapNum = TE
Sprite = A
Color = SKINCOLOR_YELLOW

Emblem
Hint = In the living room, put the Que Ball and 8 Ball into any hole. A bookshelf will open.
Type = Global
Tag = 1
MapNum = TE
Sprite = B
Color = SKINCOLOR_PURPLE

Emblem
Hint = Inside of an air duct. The stove is on, be careful.
Type = Global
Tag = 2
MapNum = TE
Sprite = C
Color = SKINCOLOR_CRIMSON

Emblem
Hint = In the burning hellscape, head upstairs and search for an open room.
Type = Global
Tag = 3
MapNum = TE
Sprite = D
Color = SKINCOLOR_BLUE

Emblem
Hint = Where did all of the rocks come from?
Type = Global
Tag = 4
MapNum = TE
Sprite = E
Color = SKINCOLOR_TEAL

# Tails Dolls' Forest Act 6

Emblem
Hint = Near the beginning, there's an entrance to the ruined house.
Type = Global
Tag = 0
MapNum = TF
Sprite = A
Color = SKINCOLOR_YELLOW

Emblem
Hint = Find a secret button. Press it and a Staff Door will open. I hope SHE burns eternally.
Type = Global
Tag = 1
MapNum = TF
Sprite = B
Color = SKINCOLOR_PURPLE

Emblem
Hint = When you enter the Church basement, one of the cells has an escape tunnel.
Type = Global
Tag = 2
MapNum = TF
Sprite = C
Color = SKINCOLOR_CRIMSON

Emblem
Hint = When you enter the Church, a secret passage is near. There, your prize awaits.
Type = Global
Tag = 3
MapNum = TF
Sprite = D
Color = SKINCOLOR_BLUE

Emblem
Hint = Before you enter the tunnel, go to the side. Can you spot something watching you?
Type = Global
Tag = 4
MapNum = TF
Sprite = E
Color = SKINCOLOR_TEAL

# The Black Castle

Emblem
Hint = Go to the third floor and look for a hole in the ceiling. Who can get up there?
Type = Global
Tag = 0
MapNum = CS
Sprite = A
Color = SKINCOLOR_YELLOW

Emblem
Hint = A Yellow Chandelier in a big room.
Type = Global
Tag = 1
MapNum = CS
Sprite = B
Color = SKINCOLOR_PURPLE

Emblem
Hint = In a satanic room filled with Tails Dolls. Look up and find the hole.
Type = Global
Tag = 2
MapNum = CS
Sprite = C
Color = SKINCOLOR_CRIMSON

Emblem
Hint = Instead of finishing, head left or right. Which path to take?
Type = Global
Tag = 3
MapNum = CS
Sprite = D
Color = SKINCOLOR_BLUE

Emblem
Hint = Inside a small library.
Type = Global
Tag = 4
MapNum = CS
Sprite = E
Color = SKINCOLOR_TEAL

# TDF Hangout - Removed 6/20/2024 2:02 PM - Readded 7/16/2024 5:23 PM

Emblem
Hint = Inside a secret room. Secret wall inside a closet.
Type = Global
Tag = 0
MapNum = HO
Sprite = A
Color = SKINCOLOR_YELLOW

Emblem
Hint = Inside a Spring room. Between 4 bingo bouncers.
Type = Global
Tag = 1
MapNum = HO
Sprite = B
Color = SKINCOLOR_PURPLE

Emblem
Hint = Find the picture of the Gang.
Type = Global
Tag = 2
MapNum = HO
Sprite = C
Color = SKINCOLOR_CRIMSON

Emblem
Hint = Next to the updated Gang picture.
Type = Global
Tag = 3
MapNum = HO
Sprite = D
Color = SKINCOLOR_BLUE

Emblem
Hint = Inside a secret wall near the Gang pictures.
Type = Global
Tag = 4
MapNum = HO
Sprite = E
Color = SKINCOLOR_TEAL

Emblem
Hint = Inside a secret one-way room in the basement.
Type = Global
Tag = 5
MapNum = HO
Sprite = A
Color = SKINCOLOR_GREEN

Emblem
Hint = Second floor in a house. It's sleeping.
Type = Global
Tag = 6
MapNum = HO
Sprite = B
Color = SKINCOLOR_ORANGE

Emblem
Hint = Let the Emblem enjoy it's Beach day.
Type = Global
Tag = 7
MapNum = HO
Sprite = C
Color = SKINCOLOR_PINK

Emblem
Hint = Near RED's 2nd RUN stage, try to jump over the barrier on the secret path.
Type = Global
Tag = 8
MapNum = HO
Sprite = D
Color = SKINCOLOR_RED

Emblem
Hint = On a Yellow Button. A secret path will lead you there.
Type = Global
Tag = 9
MapNum = HO
Sprite = E
Color = SKINCOLOR_CYAN

Emblem
Hint = On a long metal pole leading to the slide.
Type = Global
Tag = 10
MapNum = HO
Sprite = A
Color = SKINCOLOR_BLACK

Emblem
Hint = On top of a tree.
Type = Global
Tag = 11
MapNum = HO
Sprite = B
Color = SKINCOLOR_GREY

Emblem
Hint = Underneath a glass platform near spawn.
Type = Global
Tag = 12
MapNum = HO
Sprite = C
Color = SKINCOLOR_SUPERGOLD2

Emblem
Hint = Behind a house. What are all of these colors for?
Type = Global
Tag = 13
MapNum = HO
Sprite = D
Color = SKINCOLOR_SUPERSKY2

Emblem
Hint = Inside a secret room. A secret path with lead you there.
Type = Global
Tag = 14
MapNum = HO
Sprite = E
Color = SKINCOLOR_BLUEBELL

Emblem
Hint = Behind the TV in the secret room.
Type = Global
Tag = 15
MapNum = HO
Sprite = A
Color = SKINCOLOR_AZURE

Emblem
Hint = Complete a puzzle and a bookshelf will open.
Type = Global
Tag = 16
MapNum = HO
Sprite = B
Color = SKINCOLOR_EMERALD

Emblem
Hint = First floor of the house on a bed.
Type = Global
Tag = 17
MapNum = HO
Sprite = C
Color = SKINCOLOR_BUBBLEGUM

Emblem
Hint = In front of a Hidden Godzilla Poster.
Type = Global
Tag = 18
MapNum = HO
Sprite = D
Color = SKINCOLOR_GOLDENROD

Emblem
Hint = In RUN Stage 2 on a floating platform.
Type = Global
Tag = 19
MapNum = HO
Sprite = A
Color = SKINCOLOR_TOPAZ

Emblem
Hint = Don't get too close to the firey wall in RUN Stage 1.
Type = Global
Tag = 20
MapNum = HO
Sprite = B
Color = SKINCOLOR_VIOLET

Emblem
Hint = In the Gang Room.
Type = Global
Tag = 21
MapNum = HO
Sprite = C
Color = SKINCOLOR_ICY

Emblem
Hint = In the gallery room in the basement.
Type = Global
Tag = 22
MapNum = HO
Sprite = D
Color = SKINCOLOR_GALAXY

# School

Emblem
Hint = Underneath an Intangible floor in a room. Could be great for a hiding spot.
Type = Global
Tag = 0
MapNum = SC
Sprite = A
Color = SKINCOLOR_YELLOW

Emblem
Hint = Inside a boiler room. Find the hidden entrance and claim your reward.
Type = Global
Tag = 1
MapNum = SC
Sprite = B
Color = SKINCOLOR_PURPLE

Emblem
Hint = Inside a storage room behind boxes.
Type = Global
Tag = 2
MapNum = SC
Sprite = C
Color = SKINCOLOR_CRIMSON

Emblem
Hint = Inside a room blocked off by wooden boards.
Type = Global
Tag = 3
MapNum = SC
Sprite = D
Color = SKINCOLOR_BLUE

Emblem
Hint = Inside a room with a campfire. Was someone here before?
Type = Global
Tag = 4
MapNum = SC
Sprite = D
Color = SKINCOLOR_TEAL

Emblem
Hint = Inside a blocked off room near spawn.
Type = Global
Tag = 5
MapNum = SC
Sprite = A
Color = SKINCOLOR_GREEN


# Tails Doll Massacre

Emblem
Hint = Secret underwater path in an open area.
Type = Global
Tag = 0
MapNum = TM
Sprite = A
Color = SKINCOLOR_YELLOW

Emblem
Hint = Opposite corner of the water fall. 2 crawlas are protecting it.
Type = Global
Tag = 1
MapNum = TM
Sprite = B
Color = SKINCOLOR_PURPLE

Emblem
Hint = Up high with a flower bed. How can you get up there?
Type = Global
Tag = 2
MapNum = TM
Sprite = C
Color = SKINCOLOR_CRIMSON

Emblem
Hint = Up high where the house used to be. The flower bed still sits.
Type = Global
Tag = 3
MapNum = TM
Sprite = D
Color = SKINCOLOR_BLUE

Emblem
Hint = A secret room near a smaller water fall. Filled with ring boxes.
Type = Global
Tag = 4
MapNum = TM
Sprite = D
Color = SKINCOLOR_TEAL
#

# Record Attack Emblems

Emblem
Type = Time
Var = 30*TICRATE
MapNum = TA
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Time
Var = 130*TICRATE
MapNum = TB
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Time
Var = 130*TICRATE
MapNum = TC
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Time
Var = 90*TICRATE
MapNum = TD
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Time
Var = 200*TICRATE
MapNum = TE
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Time
Var = 200*TICRATE
MapNum = TF
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Time
Var = 200*TICRATE
MapNum = CS
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Time
Var = 500*TICRATE
MapNum = OG
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Time
Var = 330*TICRATE
MapNum = TM
Sprite = T
Color = SKINCOLOR_GREY
#

Unlockable 1
Name = Emblem Hints
Objective = Collect 5 emblems
Height = 0
ConditionSet = 3
Type = EmblemHints

Unlockable 2
Name = Emblem Radar
Objective = Collect 15 emblems
Height = 0
ConditionSet = 4
Type = ItemFinder

Unlockable 3
Name = Record Attack
Objective = Complete Act 1
Height = 0
ConditionSet = 5
Type = RecordAttack

Unlockable 4
Name = Level Select
Objective = Collect 25 emblems
Height = 20
ConditionSet = 6
Type = LevelSelect
Var = 1
NoChecklist = true

Unlockable 5
Name = Pandora's Box
Objective = Collect 50 emblems
Height = 0
ConditionSet = 7
Type = Pandora
NoChecklist = true

# collect 5 emblems
ConditionSet 3
Condition1 = TotalEmblems 5

# collect 15 emblems
ConditionSet 4
Condition1 = TotalEmblems 15

# complete act 1
ConditionSet 5
Condition1 = MapBeaten TA

# collect 25 emblems
ConditionSet 6
Condition1 = TotalEmblems 25

# collect 50 emblems
ConditionSet 7
Condition1 = TotalEmblems 50
