FREESLOT
SPR_TANK
S_TANK_STILL
S_TANK_STILL2
S_TANK_STILL3
MT_GODZILLATANKYELLOW
MT_GODZILLATANKBLUE
MT_GODZILLATANKORANGE
#

State S_TANK_STILL
SpriteName = TANK
SpriteFrame = A
Duration = 1
Next = S_TANK_STILL
Action = A_Look
Var1 = 0
Var2 = 0

Object MT_GODZILLATANKYELLOW
#$Name Tank Yellow
#$Sprite TANKA0
#$Category Enemies
MapThingNum = 3003
SpawnState = S_TANK_STILL
SpawnHealth = 1
SeeSound = sfx_None
SeeState = S_NULL
PainChance = 64
ReactionTime = 1
AttackSound = sfx_None
XDeathState = S_NULL
ActiveSound = sfx_None
DeathSound = sfx_Pop
Speed = 0
Radius = 10*FRACUNIT
Height = 30*FRACUNIT
Damage = 1
Flags = MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_SOLID|MF_NOTHINK
#

State S_TANK_STILL2
SpriteName = TANK
SpriteFrame = B
Duration = 1
Next = S_TANK_STILL2
Action = A_Look
Var1 = 0
Var2 = 0

Object MT_GODZILLATANKBLUE
#$Name Tank Blue
#$Sprite TANKB0
#$Category Enemies
MapThingNum = 3004
SpawnState = S_TANK_STILL2
SpawnHealth = 1
SeeSound = sfx_None
SeeState = S_NULL
PainChance = 64
ReactionTime = 1
AttackSound = sfx_None
XDeathState = S_NULL
ActiveSound = sfx_None
DeathSound = sfx_Pop
Speed = 0
Radius = 10*FRACUNIT
Height = 30*FRACUNIT
Damage = 1
Flags = MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_SOLID|MF_NOTHINK
#

State S_TANK_STILL3
SpriteName = TANK
SpriteFrame = C
Duration = 1
Next = S_TANK_STILL3
Action = A_Look
Var1 = 0
Var2 = 0

Object MT_GODZILLATANKORANGE
#$Name Tank Orange
#$Sprite TANKC0
#$Category Enemies
MapThingNum = 3005
SpawnState = S_TANK_STILL3
SpawnHealth = 1
SeeSound = sfx_None
SeeState = S_NULL
PainChance = 64
ReactionTime = 1
AttackSound = sfx_None
XDeathState = S_NULL
ActiveSound = sfx_None
DeathSound = sfx_Pop
Speed = 0
Radius = 10*FRACUNIT
Height = 30*FRACUNIT
Damage = 1
Flags = MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_SOLID|MF_NOTHINK
#