FREESLOT
SPR_HERTA
SPR_HERTB
SPR_HERTC
SPR_HERTD
SPR_HERTE
MT_Heart
S_HEART1
S_HEART2
S_HEART3
S_HEART4
S_HEART5

State S_HEART1
SpriteName = HERT
SpriteFrame = A
Duration = 5
Next = S_HEART2
Action = none
Var1 = 0
Var2 = 0

State S_HEART2
SpriteName = HERT
SpriteFrame = B
Duration = 5
Next = S_HEART3
Action = none
Var1 = 0
Var2 = 0

State S_HEART3
SpriteName = HERT
SpriteFrame = C
Duration = 5
Next = S_HEART4
Action = none
Var1 = 0
Var2 = 0

State S_HEART4
SpriteName = HERT
SpriteFrame = D
Duration = 5
Next = S_HEART5
Action = none
Var1 = 0
Var2 = 0

State S_HEART5
SpriteName = HERT
SpriteFrame = E
Duration = 5
Next = S_HEART1
Action = none
Var1 = 0
Var2 = 0

Object MT_HEART
#$Name Pulsing Heart
#$Sprite HERTA0
MapThingNum = 3036
SpawnState = S_HEART1
SpawnHealth = 100
SeeSound = sfx_none
SeeState = S_NULL
ReactionTime = 8
AttackSound = sfx_None
MeleeState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_none
Speed = 100
Radius = 8*FRACUNIT
Height = 32*FRACUNIT
Mass = 1
Damage = 0
Flags = MF_SCENERY
#