FREESLOT
SPR_TDST
S_TDSTATUE
MT_TDSTATUE
#

State S_TDSTATUE
SpriteName = TDST
SpriteFrame = A
Duration = -1
Next = S_TDSTATUE
Action = none
Var1 = 0
Var2 = 0

Object MT_TDSTATUE
#$Name Tails Doll Statue
#$Sprite TDSTA1
MapThingNum = 3017
SpawnState = S_TDSTATUE
ReactionTime = 1
Radius = 50*FRACUNIT
Height = 300*FRACUNIT
Mass = 0
Damage = 0
Flags = MF_SCENERY|MF_NOTHINK|MF_SOLID
#