Freeslot
SPR_ZEROA
MT_ZEROPOINTSOUND
MT_ZEROPOINT
S_ZEROPOINTSEE
S_ZEROPOINT1

#

Object MT_ZEROPOINTSOUND
MapThingNum = 1317
SpawnState = S_INVISIBLE
SeeState = S_ZEROPOINTSEE
SeeSound = sfx_zero
AttackSound = sfx_None
PainState = S_NULL
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
ActiveSound = sfx_zero
RaiseState = S_NULL
SpawnHealth = 280
ReactionTime = 1
PainChance = 1
Speed = 280
Radius = 1000*FRACUNIT
Height = 2000*FRACUNIT
Mass = 0
Damage = 0
Flags = MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_AMBIENT
#

State S_ZEROPOINT1
SpriteName = ZERO
SpriteFrame = A
Duration = 35
Next = S_ZEROPOINT1
Action = none
Var1 = 0
Var2 = 0

Object MT_ZEROPOINT
#$Name Zero Point
#$Sprite ZEROA0
MapThingNum = 3016
SpawnState = S_ZEROPOINT1
SpawnHealth = 100
SeeSound = sfx_none
SeeState = S_NULL
ReactionTime = 1
AttackSound = sfx_None
MeleeState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_none
Speed = 0
Radius = 300*FRACUNIT
Height = 600*FRACUNIT
Mass = 1000
Damage = 0
Flags = MF_NOGRAVITY|MF_FLOAT
#