FREESLOT
MT_REDBOSS
S_REDBOSS_STAND
S_REDBOSS_SEES_YOU1
S_REDBOSS_SEES_YOU2
S_REDBOSS_SEES_YOU3
S_REDBOSS_SEES_YOU4
S_REDBOSS_SEES_YOU5
S_REDBOSS_SEES_YOU6
S_REDBOSS_PAIN1
S_REDBOSS_PAIN2
S_REDBOSS_PAIN3
S_REDBOSS_PAIN4
S_REDBOSS_PAIN5
S_REDBOSS_PAIN6
S_REDBOSS_PAIN7
S_REDBOSS_PAIN8
S_REDBOSS_ATTACK1
S_REDBOSS_ATTACK2
S_REDBOSS_ATTACK3
S_REDBOSS_ATTACK4
S_REDBOSS_ATTACK5
S_REDBOSS_ATTACK6
S_REDBOSS_HURT
S_REDBOSS_DEATH1
S_REDBOSS_DEATH2
S_REDBOSS_DEATH3
S_REDBOSS_DEATH4
S_REDBOSS_DEATH5
S_REDBOSS_DEATH6

State S_REDBOSS_STAND
SpriteName = REDA
SpriteFrame = A
Duration = 35
Next = S_REDBOSS_STAND
Action = A_Look
Var1 = (65535<<16)+1
Var2 = 0

State S_REDBOSS_SEES_YOU1
SpriteName = REDB
SpriteFrame = A
Duration = 1
Next = S_REDBOSS_SEES_YOU2
Action = A_BrakChase
Var1 = 0
Var2 = 0

State S_REDBOSS_SEES_YOU2
SpriteName = REDB
SpriteFrame = B
Duration = 1
Next = S_REDBOSS_SEES_YOU3
Action = A_BrakChase
Var1 = 0
Var2 = 0

State S_REDBOSS_SEES_YOU3
SpriteName = REDB
SpriteFrame = C
Duration = 1
Next = S_REDBOSS_SEES_YOU4
Action = A_BrakChase
Var1 = 0
Var2 = 0

State S_REDBOSS_SEES_YOU4
SpriteName = REDB
SpriteFrame = D
Duration = 1
Next = S_REDBOSS_SEES_YOU5
Action = A_BrakChase
Var1 = 0
Var2 = 0

State S_REDBOSS_SEES_YOU5
SpriteName = REDB
SpriteFrame = E
Duration = 1
Next = S_REDBOSS_SEES_YOU6
Action = A_BrakChase
Var1 = 0
Var2 = 0

State S_REDBOSS_SEES_YOU6
SpriteName = REDB
SpriteFrame = F
Duration = 1
Next = S_REDBOSS_SEES_YOU1
Action = A_BrakChase
Var1 = 0
Var2 = 0

State S_REDBOSS_ATTACK1
SpriteName = REDC
SpriteFrame = A
Duration = 8
Next = S_REDBOSS_ATTACK2
Action = A_Facetarget
Var1 = 0
Var2 = 0

State S_REDBOSS_ATTACK2
SpriteName = REDC
SpriteFrame = A
Duration = 8
Next = S_REDBOSS_ATTACK3
Var1 = 0
Var2 = 0

State S_REDBOSS_ATTACK3
SpriteName = REDC
SpriteFrame = A
Duration = 8
Next = S_REDBOSS_ATTACK4
Var1 = 0
Var2 = 0

State S_REDBOSS_ATTACK4
SpriteName = REDC
SpriteFrame = A
Duration = 8
Next = S_REDBOSS_ATTACK5
Var1 = 0
Var2 = 0

State S_REDBOSS_ATTACK5
SpriteName = REDC
SpriteFrame = A
Duration = 8
Next = S_REDBOSS_ATTACK6
Var1 = 0
Var2 = 0

State S_REDBOSS_ATTACK6
SpriteName = REDC
SpriteFrame = A
Duration = 35
Next = S_REDBOSS_SEES_YOU1
Action = A_Boss1Laser
Var1 = MT_LASER
Var2 = 0

State S_REDBOSS_PAIN1
SpriteName = REDD
SpriteFrame = A
Duration = 15
Next = S_REDBOSS_PAIN2
Action = A_Pain
Var1 = 0
Var2 = 0

State S_REDBOSS_PAIN2
SpriteName = REDC
SpriteFrame = A
Duration = 13
Next = S_REDBOSS_PAIN3
Var1 = 0
Var2 = 0

State S_REDBOSS_PAIN3
SpriteName = REDC
SpriteFrame = A
Duration = 8
Next = S_REDBOSS_PAIN4
Var1 = 0
Var2 = 0

State S_REDBOSS_PAIN4
SpriteName = REDC
SpriteFrame = A
Duration = 8
Next = S_REDBOSS_PAIN5
Var1 = 0
Var2 = 0

State S_REDBOSS_PAIN5
SpriteName = REDC
SpriteFrame = A
Duration = 8
Next = S_REDBOSS_PAIN6
Var1 = 0
Var2 = 0

State S_REDBOSS_PAIN6
SpriteName = REDC
SpriteFrame = A
Duration = 8
Next = S_REDBOSS_PAIN7
Var1 = 0
Var2 = 0

State S_REDBOSS_PAIN7
SpriteName = REDC
SpriteFrame = A
Duration = 35
Next = S_REDBOSS_PAIN8
Action = A_Boss1Laser
Var1 = MT_LASER
Var2 = 0

State S_REDBOSS_PAIN8
SpriteName = REDC
SpriteFrame = A
Duration = 1
Next = S_REDBOSS_SEES_YOU1
Action = A_SetObjectFlags2
Var1 = 0
Var2 = 0

State S_REDBOSS_DEATH1
SpriteName = REDD
SpriteFrame = A
Duration = 12
Next = S_REDBOSS_DEATH2
Action = A_Fall
Var1 = 0
Var2 = 0

State S_REDBOSS_DEATH2
SpriteName = REDD
SpriteFrame = A
Duration = 12
Next = S_REDBOSS_DEATH3
Var1 = 0
Var2 = 0

State S_REDBOSS_DEATH3
SpriteName = REDD
SpriteFrame = A
Duration = 12
Next = S_REDBOSS_DEATH4
Var1 = 0
Var2 = 0

State S_REDBOSS_DEATH4
SpriteName = REDD
SpriteFrame = A
Duration = 12
Next = S_REDBOSS_DEATH5
Var1 = 0
Var2 = 0

State S_REDBOSS_DEATH5
SpriteName = REDD
SpriteFrame = A
Duration = 12
Next = S_REDBOSS_DEATH6
Var1 = 0
Var2 = 0

State S_REDBOSS_DEATH6
SpriteName = REDD
SpriteFrame = A
Duration = -1
Action = A_BossDeath
Var1 = 0
Var2 = 0

Object MT_REDBOSS
#$Name RED Boss
#$Sprite REDAA0
#$Category Bosses
MapThingNum = 3026
SpawnState = S_REDBOSS_STAND
SpawnHealth = 10
SeeSound = sfx_REDSEE
SeeState = S_REDBOSS_SEES_YOU1
ReactionTime = 35
AttackSound = sfx_REDAT1
MeleeState = S_REDBOSS_ATTACK1
PainState = S_REDBOSS_PAIN1
DeathState = S_REDBOSS_DEATH1
XDeathState = S_REDBOSS_DEATH1
DeathSound = sfx_REDAT4
PainSound = sfx_REDAT3
Speed = 30
Radius = 50*FRACUNIT
Height = 150*FRACUNIT
Mass = 10
Damage = 100
Flags = MF_SPECIAL|MF_SHOOTABLE|MF_BOSS
#