FREESLOT
SPR_BALLA
SPR_BALLB
SPR_ZEROA
MT_8BALL
MT_CUEBALL
MT_ZEROPOINT
S_8BALL
S_CUEBALL
S_ZEROPOINT1
S_ZEROPOINT2
S_ZEROPOINT3
S_ZEROPOINT4
S_ZEROPOINT5
S_ZEROPOINT6

State S_8BALL
SpriteName = BALL
SpriteFrame = A
Duration = -1
Next = S_8BALL
Action = none
Var1 = 0
Var2 = 0

Object MT_8BALL
#$Name 8 Ball
#$Sprite BALLA0
MapThingNum = 3023
SpawnState = S_8BALL
SpawnHealth = 100
SeeSound = sfx_none
SeeState = S_NULL
ReactionTime = 8
AttackSound = sfx_None
MeleeState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_none
Speed = 100
Radius = 8*FRACUNIT
Height = 32*FRACUNIT
Mass = 1
Damage = 0
Flags = MF_SLIDEME|MF_SOLID|MF_PUSHABLE
#

State S_CUEBALL
SpriteName = BALL
SpriteFrame = B
Duration = -1
Next = S_CUEBALL
Action = none
Var1 = 0
Var2 = 0

Object MT_CUEBALL
#$Name Cue Ball
#$Sprite BALLB0
MapThingNum = 3024
SpawnState = S_CUEBALL
SpawnHealth = 100
SeeSound = sfx_none
SeeState = S_NULL
ReactionTime = 8
AttackSound = sfx_None
MeleeState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_none
Speed = 100
Radius = 8*FRACUNIT
Height = 32*FRACUNIT
Mass = 1
Damage = 0
Flags = MF_SLIDEME|MF_SOLID|MF_PUSHABLE
#

State S_ZEROPOINT1
SpriteName = ZERO
SpriteFrame = A
Duration = 4
Next = S_ZEROPOINT2
Action = none
Var1 = 0
Var2 = 0

State S_ZEROPOINT2
SpriteName = ZERO
SpriteFrame = B
Duration = 4
Next = S_ZEROPOINT3
Action = none
Var1 = 0
Var2 = 0

State S_ZEROPOINT3
SpriteName = ZERO
SpriteFrame = C
Duration = 4
Next = S_ZEROPOINT4
Action = none
Var1 = 0
Var2 = 0

State S_ZEROPOINT4
SpriteName = ZERO
SpriteFrame = D
Duration = 4
Next = S_ZEROPOINT5
Action = none
Var1 = 0
Var2 = 0

State S_ZEROPOINT5
SpriteName = ZERO
SpriteFrame = C
Duration = 4
Next = S_ZEROPOINT6
Action = none
Var1 = 0
Var2 = 0

State S_ZEROPOINT6
SpriteName = ZERO
SpriteFrame = B
Duration = 4
Next = S_ZEROPOINT1
Action = none
Var1 = 0
Var2 = 0

Object MT_ZEROPOINT
#$Name Zero Point
#$Sprite ZEROA0
MapThingNum = 3016
SpawnState = S_ZEROPOINT1
SpawnHealth = 100
SeeSound = sfx_none
SeeState = S_NULL
ReactionTime = 1
AttackSound = sfx_None
MeleeState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_none
Speed = 0
Radius = 100*FRACUNIT
Height = 200*FRACUNIT
Mass = 1000
Damage = 0
Flags = MF_NOGRAVITY|MF_FLOAT
#