FREESLOT
SPR_BALLA
SPR_BALLB
MT_8BALL
MT_CUEBALL
S_8BALL
S_CUEBALL

State S_8BALL
SpriteName = BALL
SpriteFrame = A
Duration = -1
Next = S_8BALL
Action = none
Var1 = 0
Var2 = 0

Object MT_8BALL
#$Name 8 Ball
#$Sprite BALLA0
MapThingNum = 3023
SpawnState = S_8BALL
SpawnHealth = 100
SeeSound = sfx_none
SeeState = S_NULL
ReactionTime = 8
AttackSound = sfx_None
MeleeState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_none
Speed = 100
Radius = 8*FRACUNIT
Height = 32*FRACUNIT
Mass = 1
Damage = 0
Flags = MF_SLIDEME|MF_SOLID|MF_PUSHABLE
#

State S_CUEBALL
SpriteName = BALL
SpriteFrame = B
Duration = -1
Next = S_CUEBALL
Action = none
Var1 = 0
Var2 = 0

Object MT_CUEBALL
#$Name Cue Ball
#$Sprite BALLB0
MapThingNum = 3024
SpawnState = S_CUEBALL
SpawnHealth = 100
SeeSound = sfx_none
SeeState = S_NULL
ReactionTime = 8
AttackSound = sfx_None
MeleeState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_none
Speed = 100
Radius = 8*FRACUNIT
Height = 32*FRACUNIT
Mass = 1
Damage = 0
Flags = MF_SLIDEME|MF_SOLID|MF_PUSHABLE
#