FREESLOT
SPR_REDA
SPR_REDB
SPR_REDC
SPR_REDD
S_RED_WAIT
S_RED_SEES_YOU1
S_RED_SEES_YOU2
S_RED_SEES_YOU3
S_RED_SEES_YOU4
S_RED_ATTACK1
S_RED_ATTACK2
S_RED_DEATH1
S_RED_DEATH2
S_RED_DEATH3
S_RED_DEATH4
S_RED_DEATH5
S_RED_DEATH6
S_RED_PAIN1
MT_REDNES
#

State S_RED_WAIT
SpriteName = REDA
SpriteFrame = A
Duration = 1
Next = S_RED_WAIT
Action = A_Look
Var1 = (65535<<16)+1
Var2 = 0

State S_RED_SEES_YOU1
SpriteName = REDB
SpriteFrame = A
Duration = 1
Next = S_RED_SEES_YOU2
Action = A_BrakChase
Var1 = 0
Var2 = 0

State S_RED_SEES_YOU2
SpriteName = REDB
SpriteFrame = B
Duration = 1
Next = S_RED_SEES_YOU3
Action = A_BrakChase
Var1 = 0
Var2 = 0

State S_RED_SEES_YOU3
SpriteName = REDB
SpriteFrame = C
Duration = 1
Next = S_RED_SEES_YOU4
Action = A_BrakChase
Var1 = 0
Var2 = 0

State S_RED_SEES_YOU4
SpriteName = REDB
SpriteFrame = D
Duration = 1
Next = S_RED_SEES_YOU1
Action = A_BrakChase
Var1 = 0
Var2 = 0

State S_RED_ATTACK1
SpriteName = REDC
SpriteFrame = A
Duration = 8
Next = S_RED_ATTACK2
Action = A_Facetarget
Var1 = 0
Var2 = 0

State S_RED_ATTACK2
SpriteName = REDC
SpriteFrame = A
Duration = 35
Next = S_RED_SEES_YOU1
Action = A_FireShot
Var1 = MT_LASER
Var2 = 0

State S_RED_PAIN1
SpriteName = REDD
SpriteFrame = A
Duration = 35
Next = S_RED_SEES_YOU1
Action = A_Pain
Var1 = 0
Var2 = 0

State S_RED_DEATH1
SpriteName = REDD
SpriteFrame = A
Duration = 12
Next = S_RED_DEATH2
Action = A_Fall
Var1 = 0
Var2 = 0

State S_RED_DEATH2
SpriteName = REDD
SpriteFrame = A
Duration = 12
Next = S_RED_DEATH3
Action = A_BossScream
Var1 = 0
Var2 = 0

State S_RED_DEATH3
SpriteName = REDD
SpriteFrame = A
Duration = 12
Next = S_RED_DEATH4
Action = A_BossScream
Var1 = 0
Var2 = 0

State S_RED_DEATH4
SpriteName = REDD
SpriteFrame = A
Duration = 12
Next = S_RED_DEATH5
Action = A_BossScream
Var1 = 0
Var2 = 0

State S_RED_DEATH5
SpriteName = REDD
SpriteFrame = A
Duration = 12
Next = S_RED_DEATH6
Action = A_BossScream
Var1 = 0
Var2 = 0

State S_RED_DEATH6
SpriteName = REDD
SpriteFrame = A
Duration = -1
Action = A_BossDeath
Var1 = 0
Var2 = 0

Object MT_REDNES
#$Name REDNES
#$Sprite REDAA0
#$Category Bosses
MapThingNum = 3007
SpawnState = S_RED_WAIT
SpawnHealth = 100
SeeSound = sfx_REDSEE
SeeState = S_RED_SEES_YOU1
ReactionTime = 1
AttackSound = sfx_REDAT1
MeleeState = S_RED_ATTACK1
PainState = S_RED_PAIN1
XDeathState = S_RED_DEATH1
DeathSound = sfx_REDAT4
Speed = 65
Radius = 25*FRACUNIT
Height = 250*FRACUNIT
Mass = 100
Damage = 100
Flags = MF_BOSS|MF_SPECIAL|MF_PAIN
#