# Script writen by: Dylan (dylansahr0)
# RED Sounds ripped by: GH1D0RAH https://www.youtube.com/watch?v=uZwvXRd-UWU&ab_channel=GH1D0RAH

FREESLOT
SPR_REDA
SPR_REDB
SPR_REDC
SPR_REDD
S_RED_WAIT
S_RED_SEES_YOU1
S_RED_SEES_YOU2
S_RED_SEES_YOU3
S_RED_SEES_YOU4
S_RED_ATTACK
S_RED_DEATH
MT_REDNES
#

State S_RED_WAIT
SpriteName = REDA
SpriteFrame = A
Duration = 1
Next = S_RED_WAIT
Action = A_Look
Var1 = 0
Var2 = 0

State S_RED_SEES_YOU1
SpriteName = REDB
SpriteFrame = B
Duration = 1
Next = S_RED_SEES_YOU2
Action = A_Chase
Var1 = 0
Var2 = 0

State S_RED_SEES_YOU2
SpriteName = REDB
SpriteFrame = A
Duration = 1
Next = S_RED_SEES_YOU3
Action = A_Chase
Var1 = 0
Var2 = 0

State S_RED_SEES_YOU3
SpriteName = REDB
SpriteFrame = C
Duration = 1
Next = S_RED_SEES_YOU4
Action = A_Chase
Var1 = 0
Var2 = 0

State S_RED_SEES_YOU4
SpriteName = REDB
SpriteFrame = A
Duration = 1
Next = S_RED_SEES_YOU1
Action = A_Chase
Var1 = 0
Var2 = 0

State S_RED_ATTACK
SpriteName = REDC
SpriteFrame = A
Duration = 35
Next = S_RED_SEES_YOU1
Action = A_FireShot
Var1 = 0
Var2 = 0

State S_RED_DEATH
SpriteName = REDD
SpriteFrame = A
Duration = 175
Action = A_BossDeath
Var1 = 0
Var2 = 0

Object MT_REDNES
#$Name REDNES
#$Sprite REDAA0
MapThingNum = 1336
SpawnState = S_RED_WAIT
SpawnHealth = 99
SeeSound = sfx_REDSEE
SeeState = S_RED_SEES_YOU1
ReactionTime = 35
AttackSound = sfx_REDAT1
MeleeState = S_RED_ATTACK
XDeathState = S_RED_DEATH
DeathSound = sfx_REDAT4
Speed = 50
Radius = 25*FRACUNIT
Height = 250*FRACUNIT
Mass = 100
Damage = 100
Flags = MF_BOSS|MF_RUNSPAWNFUNC|MF_SPECIAL|MF_PAIN
#