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#																		#
# Gold Extra Life and Gold Super Ring Monitors made by Dusk The Gymnure #
#																		#
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Freeslot
MT_1UP_GOLDBOX
S_1UP_GOLDBOX
MT_RING_GOLDBOX
S_RING_GOLDBOX

Object MT_1UP_GOLDBOX
#$Sprite TV1UB0
#$Name Gold Extra Life Monitor
MapThingNum = 1337
SpawnState = S_1UP_GOLDBOX
SpawnHealth = 1
SeeState = S_PLAY_BOX1
ReactionTime = 1
AttackSound = sfx_monton
PainState = S_1UP_GOLDBOX
DeathState = S_GOLDBOX_OFF1
DeathSound = sfx_pop
Radius = 20*FRACUNIT
Height = 44*FRACUNIT
Mass = 100
Damage = MT_1UP_ICON
Flags = MF_SOLID|MF_SHOOTABLE|MF_MONITOR|MF_GRENADEBOUNCE

State S_1UP_GOLDBOX
SpriteName = TV1P
SpriteFrame = B
Duration = 1
Action = A_DualAction
Var1 = S_1UP_BOX
Var2 = S_PITY_GOLDBOX
Next = S_GOLDBOX_FLICKER
#

Object MT_RING_GOLDBOX
#$Sprite TVRIB0
#$Name Gold Super Ring Monitor
MapThingNum = 1338
SpawnState = S_RING_GOLDBOX
SpawnHealth = 1
ReactionTime = 1
AttackSound = sfx_monton
PainState = S_RING_GOLDBOX
DeathState = S_GOLDBOX_OFF1
DeathSound = sfx_pop
Radius = 20*FRACUNIT
Height = 44*FRACUNIT
Mass = 100
Damage = MT_RING_ICON
Flags = MF_SOLID|MF_SHOOTABLE|MF_MONITOR|MF_GRENADEBOUNCE

State S_RING_GOLDBOX
SpriteName = TVRI
SpriteFrame = B
Duration = 1
action = A_GoldMonitorSparkle
Next = S_GOLDBOX_FLICKER