FREESLOT
SPR_REDA
SPR_REDB
SPR_REDC
SPR_REDD
SPR_REDE
S_RED_WAIT
S_RED_SEES_YOU1
S_RED_SEES_YOU2
S_RED_SEES_YOU3
S_RED_SEES_YOU4
S_RED_SEES_YOU5
S_RED_SEES_YOU6
#

State S_RED_WAIT
SpriteName = REDA
SpriteFrame = A
Duration = 1
Next = S_RED_WAIT
Action = A_Look
Var1 = (65535<<16)+1

State S_RED_SEES_YOU1
SpriteName = REDB
SpriteFrame = A
Duration = 1
Next = S_RED_SEES_YOU2
Action = A_BrakChase

State S_RED_SEES_YOU2
SpriteName = REDB
SpriteFrame = B
Duration = 1
Next = S_RED_SEES_YOU3
Action = A_BrakChase

State S_RED_SEES_YOU3
SpriteName = REDB
SpriteFrame = C
Duration = 1
Next = S_RED_SEES_YOU4
Action = A_BrakChase

State S_RED_SEES_YOU4
SpriteName = REDB
SpriteFrame = D
Duration = 1
Next = S_RED_SEES_YOU5
Action = A_BrakChase

State S_RED_SEES_YOU5
SpriteName = REDB
SpriteFrame = E
Duration = 1
Next = S_RED_SEES_YOU6
Action = A_BrakChase

State S_RED_SEES_YOU6
SpriteName = REDB
SpriteFrame = F
Duration = 1
Next = S_RED_SEES_YOU1
Action = A_BrakChase

Object MT_REDNES1
#$Name REDNES1
#$Sprite REDAA0
#$Category Bosses
MapThingNum = 3007
SpawnState = S_RED_WAIT
SpawnHealth = 100
SeeSound = sfx_REDSEE
SeeState = S_RED_SEES_YOU1
ReactionTime = 1
AttackSound = sfx_REDAT1
DeathSound = sfx_REDAT2
Speed = 50
Radius = 25*FRACUNIT
Height = 220*FRACUNIT
Damage = 10
Flags = MF_BOSS|MF_SPECIAL
#

Object MT_REDNES2
#$Name REDNES2
#$Sprite REDAA0
#$Category Bosses
MapThingNum = 3019
SpawnState = S_RED_WAIT
SpawnHealth = 100
SeeSound = sfx_REDSEE
SeeState = S_RED_SEES_YOU1
ReactionTime = 1
AttackSound = sfx_REDAT1
DeathSound = sfx_REDAT2
Speed = 40
Radius = 15*FRACUNIT
Height = 220*FRACUNIT
Damage = 10
Flags = MF_BOSS|MF_SPECIAL
#

Object MT_REDNES3
#$Name REDNES3
#$Sprite REDAA0
#$Category Bosses
MapThingNum = 3034
SpawnState = S_RED_WAIT
SpawnHealth = 100
SeeSound = sfx_REDSEE
SeeState = S_RED_SEES_YOU1
ReactionTime = 1
AttackSound = sfx_REDAT1
DeathSound = sfx_REDAT2
Speed = 50
Radius = 1*FRACUNIT
Height = 350*FRACUNIT
Damage = 10
Flags = MF_BOSS|MF_SPECIAL
#