FREESLOT
SPR_CHST
S_CHRISTREE1
S_CHRISTREE2
S_CHRISTREE3
MT_CHRISTREE
#

State S_CHRISTREE1
SpriteName = CHST
SpriteFrame = A
Duration = 20
Next = S_CHRISTREE2

State S_CHRISTREE2
SpriteName = CHST
SpriteFrame = B
Duration = 20
Next = S_CHRISTREE3

State S_CHRISTREE3
SpriteName = CHST
SpriteFrame = C
Duration = 20
Next = S_CHRISTREE1

Object MT_CHRISTREE
#$Name Christmas Tree
#$Sprite CHSTA0
MapThingNum = 3039
SpawnState = S_CHRISTREE1
Radius = 24*FRACUNIT
Height = 403*FRACUNIT
Flags = MF_SCENERY|MF_SOLID
#