This is a port of HORNMOD to Dr. Robotnik's Ring Racers.

Should include all features, unless I'm missing something.
There are some changes that I made to make it work with Ring Racers.

- The horn button is now the action button (As using item without any item would make you use rings/whip)
	- This change allows you to use your horn at any point, so it's no longer locked by items.
- Horning at the POSITION!! sections, with no penalty
- Changed horn explode mechanism
	- Spawns a comical GameMaker explosion
	- Destroys your kart when doing it the first time
	- Second time sends you tumble flying. Your loss.
- Horn object uses the base game horn object used by followers.

This also features changes by Indev and Sunflower/AnimeSonic for Sunflower's Garden.

- Horn code has been significantly refactored to be more performant.
- Horns can now be changed during countdown or when player is in spectator (similar as pre-CE edition)
- horn_preferexpansions now works with hell horns too
- forcehorn command for admins which... does what it says it does
- When horns are off, "hell horn obtained" sound no longer plays
- Added horn_truerandom meme cvar for randomizing horn every time you honk
	
Original HORNMOD by AJ "Tyron" Martinez, SFG edit by Indev and Sunflower/AnimeSonic, port by haya3218.
