

State S_PLAY_HONEYMIDJUMP
SpriteName = SPR_PLAY
SpriteFrame = SPR2_HJMP|A
Duration = 4
Next = S_PLAY_JUMP
#

State S_PLAY_HONEYBACKFLIP
SpriteName = SPR_PLAY
SpriteFrame = SPR2_BKCK|FF_ANIMATE
Duration = 12
var1 = 4
var2 = 3
Next = S_PLAY_FALL
#

State S_PLAY_FAKEROLL
SpriteName = SPR_PLAY
SpriteFrame = SPR2_ROLL|FF_ANIMATE
Duration = 20
var1 = 4
var2 = 2
Next = S_PLAY_FALL
#

State S_PLAY_HONEYVICT1
SpriteName = SPR_PLAY
SpriteFrame = SPR2_VICT|FF_ANIMATE
Duration = 12
var1 = 4
var2 = 3
Next = S_PLAY_HONEYVICT2
#

State S_PLAY_HONEYVICT2
SpriteName = SPR_PLAY
SpriteFrame = SPR2_VCTE|A
Duration = 20
Next = S_PLAY_HONEYVICT2
#

State S_PLAY_HONEYDIVE
SpriteName = SPR_PLAY
SpriteFrame = SPR2_DIVE|FF_ANIMATE
Duration = 6
var1 = 2
var2 = 3
Next = S_PLAY_HONEYDIVEEND
#

State S_PLAY_HONEYDIVEEND
SpriteName = SPR_PLAY
SpriteFrame = SPR2_DVEN|A
Duration = 100
Next = S_PLAY_FALL
#

State S_PLAY_HONEYMELEE1
SpriteName = SPR_PLAY
SpriteFrame = SPR2_MLEE|FF_ANIMATE
Duration = 8
var1 = 2
var2 = 4
Next = S_PLAY_HONEYMELEE2
#

State S_PLAY_HONEYMELEE2
SpriteName = SPR_PLAY
SpriteFrame = SPR2_MLEL|A
Duration = 100
Next = S_PLAY_HONEYMELEE2
#

State S_PLAY_HONEYKICKROLL
SpriteName = SPR_PLAY
SpriteFrame = SPR2_KCK1|A
Duration = 3
Next = S_PLAY_HONEYKICK1
#

State S_PLAY_HONEYKICK1
SpriteName = SPR_PLAY
SpriteFrame = SPR2_KCK1|A
Duration = 5
Next = S_PLAY_HONEYKICK2
#

State S_PLAY_HONEYKICK2
SpriteName = SPR_PLAY
SpriteFrame = SPR2_KCK1|A
Duration = 70
Next = S_PLAY_FALL
#

State S_KICKKILLER
SpriteName = SPR_KCKL
SpriteFrame = FF_ANIMATE
var1 = 2
var2 = 5
Duration = 100
Action = A_SetObjectFlags
Next = S_KICKKILLER

State S_KICKKILLER2
SpriteName = SPR_NULL
SpriteFrame = A
var1 = 1
var2 = 5
Duration = 100
Action = A_SetObjectFlags
Next = S_KICKKILLER2