// Texture definitions generated by SLADE3
// on Wed Dec 29 15:54:48 2021

Texture "ROCLEAF1", 256, 256
{
	Patch "DSROCK_1", 0, 0
	Patch "CEVI00", 0, 4
	{
		Alpha 0.30
		Style Translucent
	}
	Patch "CEVI00", 72, 68
	{
		FlipX
		Alpha 0.30
		Style Translucent
	}
	Patch "CEVI00", 208, 196
	{
		FlipX
		Alpha 0.30
		Style Translucent
	}
	Patch "CEVI00", 208, -60
	{
		FlipX
		Alpha 0.30
		Style Translucent
	}
	Patch "CEVI00", -184, 68
	{
		FlipX
		Alpha 0.30
		Style Translucent
	}
	Patch "CEVI00", -48, 196
	{
		FlipX
		Alpha 0.30
		Style Translucent
	}
	Patch "CEVI00", -48, -60
	{
		FlipX
		Alpha 0.30
		Style Translucent
	}
	Patch "CEVI00", -120, 132
	{
		Alpha 0.30
		Style Translucent
	}
	Patch "CEVI00", 136, 132
	{
		Alpha 0.30
		Style Translucent
	}
	Patch "CEVI00", 0, 0
	Patch "CEVI00", 72, 64
	{
		FlipX
	}
	Patch "CEVI00", 208, 192
	{
		FlipX
	}
	Patch "CEVI00", 208, -64
	{
		FlipX
	}
	Patch "CEVI00", -184, 64
	{
		FlipX
	}
	Patch "CEVI00", -48, 192
	{
		FlipX
	}
	Patch "CEVI00", -48, -64
	{
		FlipX
	}
	Patch "CEVI00", -120, 128
	Patch "CEVI00", 136, 128
}

Texture "WDBRIDG1", 256, 256
{
	Patch "ACWD5", -32, 128
	Patch "ACWD5", 96, 0
	Patch "ACWD6", 0, -32
	Patch "ACWD6", 128, 96
	Patch "ACWD2", 0, 0
	Patch "ACWD2", 224, 0
	{
		FlipY
	}
	Patch "ACWD2", 0, 128
	Patch "ACWD2", 224, 128
	{
		FlipY
	}
	Patch "ACWD4", 0, 0
	Patch "ACWD4", 0, 224
	{
		FlipX
	}
	Patch "ACWD4", 128, 0
	Patch "ACWD4", 128, 224
	{
		FlipX
	}
	Patch "ACNAIL", 8, 16
	Patch "ACNAIL", 240, 8
	Patch "ACNAIL", 232, 232
	Patch "ACNAIL", 16, 240
	Patch "ACNAIL", 124, 104
	Patch "ACNAIL", 104, 124
	Patch "ACNAIL", 144, 124
	Patch "ACNAIL", 124, 144
}

Texture "BRICKGRS", 128, 128
{
	Patch "CELONG8", 0, 0
	Patch "CELONG8", 64, 0
	Patch "CELONG8", 0, 112
	Patch "CELONG8", 64, 112
	Patch "CESLAB3", 0, 16
	Patch "CESLAB3", 64, 16
	Patch "CEBRDA2", 64, 80
	Patch "CEBRDB1", 0, 80
	Patch "CEBRDWR3", 8, 24
	Patch "CEBRDWR3", 24, 32
	Patch "CEBRDWR3", 40, 24
	Patch "CEBRDWR5", 8, 56
	Patch "CEBRDWR5", 32, 56
	Patch "CEBRDWR4", 16, 48
	Patch "CEBRDWR4", 48, 48
	Patch "CEBRDWR6", 8, 40
	Patch "CEBRDWR6", 40, 40
	Patch "CEBRDWR6", 24, 57
	Patch "CEBRDWR4", 32, 48
	Patch "CEBRDWR6", 48, 64
	Patch "CEBRDWR6", 24, 24
	Patch "CEBRDWR3", 88, 24
	Patch "CEBRDWR3", 72, 56
	Patch "CEBRDWR3", 104, 40
	Patch "CEBRDWR5", 96, 56
	Patch "CEBRDWR5", 80, 40
	Patch "CEBRDWR6", 80, 24
	Patch "CEBRDWR4", 72, 32
	Patch "CEBRDWR6", 104, 32
	Patch "CEBRDWR4", 112, 24
	Patch "CEBRDWR4", 104, 64
	Patch "CEBRDWR6", 112, 56
	Patch "CEBRDWR6", 88, 64
	Patch "CEBRDWR4", 72, 48
	Patch "CEBRDWR4", 96, 48
	Patch "THZGRASS", 0, 112
}

Texture "ACFENCG1", 128, 64
{
	Patch "ACWDA", 0, 32
	Patch "ACWD8", 0, 0
	Patch "ACSHAD3", 0, -8
	{
		Alpha 0.20
		Style Translucent
	}
	Patch "ACSHAD3", 0, -4
	{
		Alpha 0.20
		Style Translucent
	}
	Patch "ACWD9", 11, 0
	Patch "ACWD9", -117, 0
	Patch "ACNAIL", 7, 34
	Patch "ACNAIL", 1, 4
	Patch "ACNAIL", 13, 4
	Patch "THZGRASS", 0, 48
}

Texture "ACFENCG2", 128, 64
{
	Patch "ACWDA", 0, 32
	Patch "ACWD8", 105, 0
	Patch "ACSHAD3", 0, -8
	{
		Alpha 0.20
		Style Translucent
	}
	Patch "ACSHAD3", 0, -4
	{
		Alpha 0.20
		Style Translucent
	}
	Patch "ACWD9", 117, 0
	Patch "ACWD9", -11, 0
	Patch "ACNAIL", 113, 34
	Patch "ACNAIL", 106, 4
	Patch "ACNAIL", 119, 4
	Patch "THZGRASS", 0, 48
}

// End of texture definitions
