# - Plants go under here

#PLANT 1

FREESLOT
MT_CCPlant1
S_PLANT1
SPR_PLN1

State S_PLANT1
SpriteName = PLN1


Object MT_CCPlant1
#$Name CC Plant1
#$Sprite PLN1A0
#$Category CCDECO
MAPTHINGNUM = 3230
SPAWNSTATE = S_PLANT1
SPAWNHEALTH = 1000
RADIUS = 10*FRACUNIT
HEIGHT = 80*FRACUNIT
FLAGS = MF_SCENERY|MF_NOTHINK

#PLANT 2

FREESLOT
MT_CCPlant2
S_PLANT2
SPR_PLN2

State S_PLANT2
SpriteName = PLN2


Object MT_CCPlant2
#$Name CC Plant2
#$Sprite PLN2A0
#$Category CCDECO
MAPTHINGNUM = 3231
SPAWNSTATE = S_PLANT2
SPAWNHEALTH = 1000
RADIUS = 32*FRACUNIT
HEIGHT = 80*FRACUNIT
FLAGS = MF_SCENERY|MF_NOTHINK

#PLANT 3

FREESLOT
MT_CCPlant3
S_PLANT3
SPR_PLN3

State S_PLANT3
SpriteName = PLN3


Object MT_CCPlant3
#$Name CC Plant3
#$Sprite PLN3A0
#$Category CCDECO
MAPTHINGNUM = 3232
SPAWNSTATE = S_PLANT3
SPAWNHEALTH = 1000
RADIUS = 32*FRACUNIT
HEIGHT = 80*FRACUNIT
FLAGS = MF_SCENERY|MF_NOTHINK

#PLANT 4

FREESLOT
MT_CCPlant4
S_PLANT4
SPR_PLN4

State S_PLANT4
SpriteName = PLN4


Object MT_CCPlant4
#$Name CC Plant4
#$Sprite PLN4A0
#$Category CCDECO
MAPTHINGNUM = 3233
SPAWNSTATE = S_PLANT4
SPAWNHEALTH = 1000
RADIUS = 32*FRACUNIT
HEIGHT = 80*FRACUNIT
FLAGS = MF_SCENERY|MF_NOTHINK

#PLANT 5

FREESLOT
MT_CCPlant5
S_PLANT5
SPR_PLN5

State S_PLANT5
SpriteName = PLN5


Object MT_CCPlant5
#$Name CC Plant5
#$Sprite PLN5A0
#$Category CCDECO
MAPTHINGNUM = 3234
SPAWNSTATE = S_PLANT5
SPAWNHEALTH = 1000
RADIUS = 32*FRACUNIT
HEIGHT = 80*FRACUNIT
FLAGS = MF_SCENERY|MF_NOTHINK

#PLANT 6

FREESLOT
MT_CCPlant6
S_PLANT6
SPR_PLN6

State S_PLANT6
SpriteName = PLN6


Object MT_CCPlant6
#$Name CC Plant6
#$Sprite PLN6A0
#$Category CCDECO
MAPTHINGNUM = 3235
SPAWNSTATE = S_PLANT6
SPAWNHEALTH = 1000
RADIUS = 32*FRACUNIT
HEIGHT = 80*FRACUNIT
FLAGS = MF_SCENERY|MF_NOTHINK

#PLANT 7

FREESLOT
MT_CCPlant7
S_PLANT7
SPR_PLN7

State S_PLANT7
SpriteName = PLN7


Object MT_CCPlant7
#$Name CC Plant7
#$Sprite PLN7A0
#$Category CCDECO
MAPTHINGNUM = 3236
SPAWNSTATE = S_PLANT7
SPAWNHEALTH = 1000
RADIUS = 32*FRACUNIT
HEIGHT = 80*FRACUNIT
FLAGS = MF_SCENERY|MF_NOTHINK

#PLANT 8

FREESLOT
MT_CCPlant8
S_PLANT8
SPR_PLN8

State S_PLANT8
SpriteName = PLN8


Object MT_CCPlant8
#$Name CC Plant8
#$Sprite PLN8A0
#$Category CCDECO
MAPTHINGNUM = 3237
SPAWNSTATE = S_PLANT8
SPAWNHEALTH = 1000
RADIUS = 32*FRACUNIT
HEIGHT = 80*FRACUNIT
FLAGS = MF_SCENERY|MF_NOTHINK

#PLANT 9

FREESLOT
MT_CCPlant9
S_PLANT9
SPR_PLN9

State S_PLANT9
SpriteName = PLN9


Object MT_CCPlant9
#$Name CC Plant9
#$Sprite PLN9A0
#$Category CCDECO
MAPTHINGNUM = 3238
SPAWNSTATE = S_PLANT9
SPAWNHEALTH = 1000
RADIUS = 32*FRACUNIT
HEIGHT = 80*FRACUNIT
FLAGS = MF_SCENERY|MF_NOTHINK

#PLANT 10

FREESLOT
MT_CCPlant10
S_PLANT10
SPR_BPLN

State S_PLANT10
SpriteName = BPLN


Object MT_CCPlant10
#$Name CC Plant10
#$Sprite BPLNA0
#$Category CCDECO
MAPTHINGNUM = 3239
SPAWNSTATE = S_PLANT10
SPAWNHEALTH = 1000
RADIUS = 32*FRACUNIT
HEIGHT = 80*FRACUNIT
FLAGS = MF_SCENERY|MF_NOTHINK

# - lots of flowers here!
#Flower 1

FREESLOT
MT_FPFLOWER1
S_FLR1
SPR_FLR1

State S_FLR1
SpriteName = FLR1
SpriteFrame = FF_ANIMATE|A
Var1 = 10
Var2 = 3

Object MT_FPFLOWER1
#$Name CC Flower 1
#$Sprite FLR1A0
#$Category CCDECO
MAPTHINGNUM = 3260
SPAWNSTATE = S_FLR1
SPAWNHEALTH = 1000
RADIUS = 64*FRACUNIT
HEIGHT = 96*FRACUNIT
FLAGS = MF_SCENERY|MF_NOGRAVITY

#Flower 2

FREESLOT
MT_FPFLOWER2
S_FLR2
SPR_FLR2

State S_FLR2
SpriteName = FLR2
SpriteFrame = FF_ANIMATE|A
Var1 = 17
Var2 = 3

Object MT_FPFLOWER2
#$Name CC Flower 2
#$Sprite FLR2A0
#$Category CCDECO
MAPTHINGNUM = 3261
SPAWNSTATE = S_FLR2
SPAWNHEALTH = 1000
RADIUS = 64*FRACUNIT
HEIGHT = 104*FRACUNIT
FLAGS = MF_SCENERY

#Flower 3

FREESLOT
MT_FPFLOWER3
S_FLR3
SPR_FLR3

State S_FLR3
SpriteName = FLR3
SpriteFrame = FF_ANIMATE|A
Var1 = 15
Var2 = 3

Object MT_FPFLOWER3
#$Name CC Flower 3
#$Sprite FLR3A0
#$Category CCDECO
MAPTHINGNUM = 3262
SPAWNSTATE = S_FLR3
SPAWNHEALTH = 1000
RADIUS = 64*FRACUNIT
HEIGHT = 96*FRACUNIT
FLAGS = MF_SCENERY

#Flower 4

FREESLOT
MT_FPFLOWER4
S_FLR4
SPR_FLR4

State S_FLR4
SpriteName = FLR4
SpriteFrame = FF_ANIMATE|A
Var1 = 23
Var2 = 3

Object MT_FPFLOWER4
#$Name CC Flower 4
#$Sprite FLR4A0
#$Category CCDECO
MAPTHINGNUM = 3263
SPAWNSTATE = S_FLR4
SPAWNHEALTH = 1000
RADIUS = 64*FRACUNIT
HEIGHT = 96*FRACUNIT
FLAGS = MF_SCENERY
