Freeslot
S_STARPIECE_1
S_STARPIECE_2
S_STARPIECE_3
S_STARPIECE_4
S_STARPIECE_5
S_TASTYTONIC_1
S_SWEETCAKE_1
S_HONEYSHROOM_1
S_CLEARGLASS_1
S_CAKEMIX_1
S_JELLY_1
S_BUMP_1
S_FLOWER_1
S_BOOK_1
S_COOKIE_1
MT_STARPIECE
MT_TASTYTONIC
MT_SWEETCAKE
MT_HONEYSHROOM
MT_CLEARGLASS
MT_CAKEMIX
MT_JELLY
MT_WHACKABUMP
MT_FIREFLOWER
MT_COOKBOOK
MT_COOKIE
SPR_STPC
SPR_TSTO
SPR_CAKE
SPR_BERT
SPR_GRAY
SPR_CMIX
SPR_JELL
SPR_BUMP
SPR_FIRE
SPR_BOOK
SPR_COOK
SFX_STAR

State S_STARPIECE_1
SpriteName = STPC
SpriteFrame = A
Duration = 5
Next = S_STARPIECE_2
Var1 = 0
Var2 = 0

State S_STARPIECE_2
SpriteName = STPC
SpriteFrame = B
Duration = 5
Next = S_STARPIECE_3
Var1 = 0
Var2 = 0

State S_STARPIECE_3
SpriteName = STPC
SpriteFrame = C
Duration = 5
Next = S_STARPIECE_4
Var1 = 0
Var2 = 0

State S_STARPIECE_4
SpriteName = STPC
SpriteFrame = B
Duration = 5
Next = S_STARPIECE_1
Var1 = 0
Var2 = 0

State S_STARPIECE_5
SpriteName = STPC
SpriteFrame = D
Duration = 5
Action = A_RingBox
Var1 = 0
Var2 = 0

State S_TASTYTONIC_1
SpriteName = TSTO
SpriteFrame = A
Duration = -1
Var1 = 0
Var2 = 0

State S_SWEETCAKE_1
SpriteName = CAKE
SpriteFrame = A
Duration = -1
Var1 = 0
Var2 = 0

State S_HONEYSHROOM_1
SpriteName = BERT
SpriteFrame = A
Duration = -1
Var1 = 0
Var2 = 0

State S_CLEARGLASS_1
SpriteName = GRAY
SpriteFrame = A
Duration = -1
Var1 = 0
Var2 = 0

State S_CAKEMIX_1
SpriteName = CMIX
SpriteFrame = A
Duration = -1
Var1 = 0
Var2 = 0

State S_JELLY_1
SpriteName = JELL
SpriteFrame = A
Duration = -1
Var1 = 0
Var2 = 0

State S_BUMP_1
SpriteName = BUMP
SpriteFrame = A
Duration = -1
Var1 = 0
Var2 = 0

State S_FLOWER_1
SpriteName = FIRE
SpriteFrame = A
Duration = -1
Var1 = 0
Var2 = 0

State S_BOOK_1
SpriteName = BOOK
SpriteFrame = A
Duration = -1
Var1 = 0
Var2 = 0

State S_COOKIE_1
SpriteName = COOK
SpriteFrame = A
Duration = -1
Var1 = 0
Var2 = 0

Object MT_STARPIECE
#$Name Star Piece
#$Sprite STPCA0
#$Category Greenfountain
MapThingNum = 3002
SpawnState = S_STARPIECE_1
SpawnHealth = 1
ReactionTime = 25
Radius = 10*FRACUNIT
Height = 20*FRACUNIT
DeathState = S_STARPIECE_5
DeathSound = sfx_star
FLAGS = MF_SOLID|MF_SPECIAL

Object MT_TASTYTONIC
#$Name Tasty Tonic
#$Sprite TSTOA0
#$Category Greenfountain
MapThingNum = 3003
SpawnState = S_TASTYTONIC_1
SpawnHealth = 1
Radius = 10*FRACUNIT
Height = 20*FRACUNIT
FLAGS = MF_SOLID

Object MT_SWEETCAKE
#$Name Sweet Cake
#$Sprite CAKEA0
#$Category Greenfountain
MapThingNum = 3004
SpawnState = S_SWEETCAKE_1
SpawnHealth = 1
Radius = 10*FRACUNIT
Height = 20*FRACUNIT
FLAGS = MF_SOLID

Object MT_HONEYSHROOM
#$Name Honey Super
#$Sprite BERTA0
#$Category Greenfountain
MapThingNum = 3005
SpawnState = S_HONEYSHROOM_1
SpawnHealth = 1
Radius = 10*FRACUNIT
Height = 20*FRACUNIT
FLAGS = MF_SOLID

Object MT_CLEARGLASS
#$Name Clear Glass
#$Sprite GRAYA0
#$Category Greenfountain
MapThingNum = 3006
SpawnState = S_CLEARGLASS_1
SpawnHealth = 1
Radius = 10*FRACUNIT
Height = 20*FRACUNIT
FLAGS = MF_SOLID

Object MT_CAKEMIX
#$Name Cake Mix
#$Sprite CMIXA0
#$Category Greenfountain
MapThingNum = 3007
SpawnState = S_CAKEMIX_1
SpawnHealth = 1
Radius = 10*FRACUNIT
Height = 20*FRACUNIT
FLAGS = MF_SOLID

Object MT_JELLY
#$Name Jammin Jelly
#$Sprite JELLA0
#$Category Greenfountain
MapThingNum = 3008
SpawnState = S_JELLY_1
SpawnHealth = 1
Radius = 10*FRACUNIT
Height = 20*FRACUNIT
FLAGS = MF_SOLID

Object MT_WHACKABUMP
#$Name Whacka Bump
#$Sprite BUMPA0
#$Category Greenfountain
MapThingNum = 3009
SpawnState = S_BUMP_1
SpawnHealth = 1
Radius = 10*FRACUNIT
Height = 20*FRACUNIT
FLAGS = MF_SOLID

Object MT_FIREFLOWER
#$Name Fire Flower
#$Sprite FIREA0
#$Category Greenfountain
MapThingNum = 3010
SpawnState = S_FLOWER_1
SpawnHealth = 1
Radius = 10*FRACUNIT
Height = 20*FRACUNIT
FLAGS = MF_SOLID

Object MT_COOKBOOK
#$Name Cook Book
#$Sprite BOOKA0
#$Category Greenfountain
MapThingNum = 3011
SpawnState = S_BOOK_1
SpawnHealth = 1
Radius = 10*FRACUNIT
Height = 20*FRACUNIT
FLAGS = MF_SOLID

Object MT_COOKIE
#$Name Big Cookie
#$Sprite COOKA0
#$Category Greenfountain
MapThingNum = 3012
SpawnState = S_COOKIE_1
SpawnHealth = 1
Radius = 10*FRACUNIT
Height = 20*FRACUNIT
FLAGS = MF_SOLID