FREESLOT
MT_FOR
S_FOR1
SPR_FORE

Thing MT_FOR
MAPTHINGNUM = -8
SPAWNSTATE = S_FOR1
SPAWNHEALTH = 2
SEESOUND = sfx_rlaunc
REACTIONTIME = 8
ATTACKSOUND = sfx_None
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MISSILESTATE = 0
DEATHSTATE = S_XPLD1
DEATHSOUND = 
SPEED = 100*FRACUNIT
RADIUS = 11*FRACUNIT
HEIGHT = 8*FRACUNIT
MASS = 100
DAMAGE = 2
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_MISSILE|MF_NOGRAVITY

FRAME S_FOR1
SPRITENUMBER = SPR_FORE
SPRITESUBNUMBER = A
DURATION = 1
NEXT = S_FOR1
VAR1 = 0
VAR2 = 0