FREESLOT
MT_OVAHAT
S_OVAHATSpawn1
S_OVAHATFollow1
S_OVAHATFollow2
SPR_OVAH


Thing MT_OVAHAT
MAPTHINGNUM = 4200
DISPOFFSET = 1
SPAWNSTATE = S_OVAHATSpawn1
SPAWNHEALTH = 1000
SEESTATE = S_OVAHATFollow1
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = FRACUNIT*1
PAINSOUND = sfx_brakrx
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = S_NULL
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = FRACUNIT*10
RADIUS = FRACUNIT*5
HEIGHT = FRACUNIT*8
MASS = 100
DAMAGE = 50*FRACUNIT
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOGRAVITY|MF_NOCLIP|MF_NOBLOCKMAP

FRAME S_OVAHATSpawn1
SPRITENAME = OVAH
SPRITEFRAME = A
DURATION = 1
NEXT = S_OVAHATFollow1
ACTION NONE
VAR1 = 0
VAR2 = 0

FRAME S_OVAHATFollow1
SPRITENAME = OVAH
SPRITEFRAME = A
DURATION = 1
NEXT = S_OVAHATFollow1
ACTION A_CapeChase
VAR1 = FRACUNIT*0
VAR2 = FRACUNIT*0

FRAME S_OVAHATFollow2
SPRITENAME = OVAH
SPRITEFRAME = B
DURATION = 1
NEXT = S_OVAHATFollow2
ACTION A_CapeChase
VAR1 = FRACUNIT*0
VAR2 = FRACUNIT*0
