freeslot(
"sfx_dygc",
"sfx_cavwin",
"sfx_cavin",
"sfx_idiots",
"MT_WINDSOUNDS",
"MT_CAVEWINDSOUNDS"
)

sfxinfo[sfx_dygc].caption = "Just checking..."

sfxinfo[sfx_idiots].caption = "'I work with IDIOTS!'"

sfxinfo[sfx_s23b].caption = "Opening capsule"

sfxinfo[sfx_cavwin] = {false, 16}
sfxinfo[sfx_cavwin].caption = "Winds..."

sfxinfo[sfx_cavin] = {false, 16}
sfxinfo[sfx_cavin].caption = "Winds..."

mobjinfo[MT_WINDSOUNDS] = {
	//$Name Wind Ambience 
	//$Sprite AMBIA0
	//$Category Misc. Invisible
	doomednum = 2711,
	spawnstate = S_INVISIBLE,
	spawnhealth = 112,
	seestate = S_INVISIBLE,
	reactiontime = 32,
	painchance = 200,
	raisestate = S_NULL,
	meleestate = S_NULL,
	seesound = sfx_cavwin,
	deathstate = S_NULL,
	deathsound = NULL,
	speed = 8,
	radius = 8*FRACUNIT,
	height = 20*FRACUNIT,
	mass = 16*FRACUNIT,
	flags = MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY|MF_AMBIENT
}

mobjinfo[MT_CAVEWINDSOUNDS] = {
	//$Name Cave Wind Ambience 
	//$Sprite AMBIA0
	//$Category Misc. Invisible
	doomednum = 2712,
	spawnstate = S_INVISIBLE,
	spawnhealth = 37,
	seestate = S_INVISIBLE,
	reactiontime = 32,
	painchance = 200,
	raisestate = S_NULL,
	meleestate = S_NULL,
	seesound = sfx_cavin,
	deathstate = S_NULL,
	deathsound = NULL,
	speed = 8,
	radius = 8*FRACUNIT,
	height = 20*FRACUNIT,
	mass = 16*FRACUNIT,
	flags = MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY|MF_AMBIENT
}
