#
# ========
# Wario Land 4
# ========
#

FOLLOWERCATEGORY
Name = WL4
Icon = ICONSWL

#
# ========
# DELTARUNE
# ========
#

FOLLOWERCATEGORY
Name = DELTARUNE
Icon = DELTACON

#
# ========
# Keyser
# ========
#

FREESLOT
SPR_KEYS
sfx_FHKEYS
S_KEYSIDLE

STATE S_KEYSIDLE
SpriteName = SPR_KEYS
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 23 #animation speed
Next = S_KEYSIDLE

FOLLOWER
Name = Keyzer
Icon = ICOFKEYS
Category = WL4
HornSound = DSFHKEYS
DefaultColor = silver
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 1
RingTime = 1
IdleState = S_KEYSIDLE

#
# ========
# pluey
# ========
#

FREESLOT
SPR_PLJR
sfx_FHPLJR
S_PLJRIDLE

STATE S_PLJRIDLE
SpriteName = SPR_PLJR
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_PLJRIDLE

FOLLOWER
Name = PLUEY
Icon = ICOFPLJR
Category = DELTARUNE
HornSound = DSFHPLJR
DefaultColor = FEELINGPLU
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 1
RingTime = 1
IdleState = S_PLJRIDLE
