mobjinfo[MT_RING].spawnstate = S_INVISIBLE mobjinfo[MT_RING].flags = MF_NOBLOCKMAP|MF_NOSECTOR mobjinfo[MT_STARPOST].spawnstate = S_INVISIBLE mobjinfo[MT_STARPOST].flags = MF_NOBLOCKMAP|MF_NOSECTOR local function box2(mobj) P_SpawnMobj(mobj.x, mobj.y, mobj.z, MT_SCORE10K_BOX) end addHook("MobjSpawn", box2, MT_INVULN_BOX) mobjinfo[MT_INVULN_BOX].spawnstate = S_INVISIBLE mobjinfo[MT_INVULN_BOX].flags = MF_NOBLOCKMAP|MF_NOSECTOR local function box2(mobj) P_SpawnMobj(mobj.x, mobj.y, mobj.z, MT_PITY_BOX) end addHook("MobjSpawn", box2, MT_ELEMENTAL_BOX) mobjinfo[MT_ELEMENTAL_BOX].spawnstate = S_INVISIBLE mobjinfo[MT_ELEMENTAL_BOX].flags = MF_NOBLOCKMAP|MF_NOSECTOR local function box2(mobj) P_SpawnMobj(mobj.x, mobj.y, mobj.z, MT_PITY_BOX) end addHook("MobjSpawn", box2, MT_ARMAGEDDON_BOX) mobjinfo[MT_ARMAGEDDON_BOX].spawnstate = S_INVISIBLE mobjinfo[MT_ARMAGEDDON_BOX].flags = MF_NOBLOCKMAP|MF_NOSECTOR local function box2(mobj) P_SpawnMobj(mobj.x, mobj.y, mobj.z, MT_PITY_BOX) end addHook("MobjSpawn", box2, MT_ATTRACT_BOX) mobjinfo[MT_ATTRACT_BOX].spawnstate = S_INVISIBLE mobjinfo[MT_ATTRACT_BOX].flags = MF_NOBLOCKMAP|MF_NOSECTOR local function box2(mobj) P_SpawnMobj(mobj.x, mobj.y, mobj.z, MT_PITY_BOX) end addHook("MobjSpawn", box2, MT_FORCE_BOX) mobjinfo[MT_FORCE_BOX].spawnstate = S_INVISIBLE mobjinfo[MT_FORCE_BOX].flags = MF_NOBLOCKMAP|MF_NOSECTOR local function box2(mobj) P_SpawnMobj(mobj.x, mobj.y, mobj.z, MT_PITY_BOX) end addHook("MobjSpawn", box2, MT_WHIRLWIND_BOX) mobjinfo[MT_WHIRLWIND_BOX].spawnstate = S_INVISIBLE mobjinfo[MT_WHIRLWIND_BOX].flags = MF_NOBLOCKMAP|MF_NOSECTOR local function box2(mobj) P_SpawnMobj(mobj.x, mobj.y, mobj.z, MT_PITY_BOX) end addHook("MobjSpawn", box2, MT_FLAMEAURA_BOX) mobjinfo[MT_FLAMEAURA_BOX].spawnstate = S_INVISIBLE mobjinfo[MT_FLAMEAURA_BOX].flags = MF_NOBLOCKMAP|MF_NOSECTOR local function box2(mobj) P_SpawnMobj(mobj.x, mobj.y, mobj.z, MT_PITY_BOX) end addHook("MobjSpawn", box2, MT_BUBBLEWRAP_BOX) mobjinfo[MT_BUBBLEWRAP_BOX].spawnstate = S_INVISIBLE mobjinfo[MT_BUBBLEWRAP_BOX].flags = MF_NOBLOCKMAP|MF_NOSECTOR local function box2(mobj) P_SpawnMobj(mobj.x, mobj.y, mobj.z, MT_PITY_BOX) end addHook("MobjSpawn", box2, MT_THUNDERCOIN_BOX) mobjinfo[MT_THUNDERCOIN_BOX].spawnstate = S_INVISIBLE mobjinfo[MT_THUNDERCOIN_BOX].flags = MF_NOBLOCKMAP|MF_NOSECTOR