#############
#	'Nep-Kart'
#############
FREESLOT
SPR_NEPK
sfx_FHNEPT
S_NEPKIDLE
#S_NEPKFOLLOW
S_NEPKHURT
S_NEPKLOSE
S_NEPKWIN
S_NEPKHITCONFIRM
S_NEPKRING

STATE S_NEPKIDLE
SpriteName = SPR_NEPK
SpriteFrame = A|FF_ANIMATE
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 8 #animation speed
Next = S_NEPKIDLE

#STATE S_NEPKFOLLOW
#SpriteName = SPR_NEPK
#SpriteFrame = E|FF_ANIMATE
#Duration = -1
#Var1 = 3 #no. of sprites (starts from 0)
#Var2 = 35 #animation speed
#Next = S_NEPKFOLLOW

STATE S_NEPKHURT
SpriteName = SPR_NEPK
SpriteFrame = E
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 8 #animation speed
Next = S_NEPKHURT

STATE S_NEPKLOSE
SpriteName = SPR_NEPK
SpriteFrame = F
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 8 #animation speed
Next = S_NEPKLOSE

STATE S_NEPKWIN
SpriteName = SPR_NEPK
SpriteFrame = G|FF_ANIMATE
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 8 #animation speed
Next = S_NEPKWIN

STATE S_NEPKHITCONFIRM
SpriteName = SPR_NEPK
SpriteFrame = I
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 8 #animation speed
Next = S_NEPKHITCONFIRM

STATE S_NEPKRING
SpriteName = SPR_NEPK
SpriteFrame = G|FF_ANIMATE
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 8 #animation speed
Next = S_NEPKRING

FOLLOWER
Name = 'Nep-Kart'
Icon = ICONNEPT
Category = NEP
HornSound = DSFHNEPT
DefaultColor = lilac
Mode = FLOAT
Scale = FRACUNIT
AtAngle = 90
Distance = FRACUNIT
Height = 32*FRACUNIT
ZOffs = FRACUNIT
HorzLag = FRACUNIT
VertLag = FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
IdleState = S_NEPKIDLE
#FollowState = S_NEPKFOLLOW
HurtState = S_NEPKHURT
LoseState = S_NEPKLOSE
WinState = S_NEPKWIN
HitConfirmState = S_NEPKHITCONFIRM
RingState = S_NEPKRING

#############
#	Red Eye
#############
FREESLOT
SPR_S3RE
sfx_FHS3RE
S_S3REIDLE

STATE S_S3REIDLE
SpriteName = SPR_S3RE
SpriteFrame = A|FF_ANIMATE
Duration = -1
Var1 = 7 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_S3REIDLE

FOLLOWER
Name = Red_Eye
Icon = ICOFS3RE
Category = S3K
HornSound = DSFHS3RE
DefaultColor = Pigeon
Mode = FLOAT
Scale = 1*FRACUNIT
BubbleScale = 0*FRACUNIT
AtAngle = 260
Distance = 50*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
IdleState = S_S3REIDLE

#############
#	Crimson Eye
#############
FREESLOT
SPR_SMCE
sfx_FHSMCE
S_SMCEIDLE

STATE S_SMCEIDLE
SpriteName = SPR_SMCE
SpriteFrame = A
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_SMCEIDLE

FOLLOWER
Name = Crimson_Eye
Icon = ICOFSMCE
Category = Guests
HornSound = DSFHSMCE
DefaultColor = Silver
Mode = FLOAT
Scale = 1*FRACUNIT
BubbleScale = 0*FRACUNIT
AtAngle = 260
Distance = 50*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 48*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
IdleState = S_SMCEIDLE
