FREESLOT
SPR_NEPK
sfx_FHNEPT
S_NEPKIDLE
#S_NEPKFOLLOW
S_NEPKHURT
S_NEPKLOSE
S_NEPKWIN
S_NEPKHITCONFIRM
S_NEPKRING

STATE S_NEPKIDLE
SpriteName = SPR_NEPK
SpriteFrame = A|FF_ANIMATE
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 8 #animation speed
Next = S_NEPKIDLE

#STATE S_NEPKFOLLOW
#SpriteName = SPR_NEPK
#SpriteFrame = E|FF_ANIMATE
#Duration = -1
#Var1 = 3 #no. of sprites (starts from 0)
#Var2 = 35 #animation speed
#Next = S_NEPKFOLLOW

STATE S_NEPKHURT
SpriteName = SPR_NEPK
SpriteFrame = E
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 8 #animation speed
Next = S_NEPKHURT

STATE S_NEPKLOSE
SpriteName = SPR_NEPK
SpriteFrame = F
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 8 #animation speed
Next = S_NEPKLOSE

STATE S_NEPKWIN
SpriteName = SPR_NEPK
SpriteFrame = G|FF_ANIMATE
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 8 #animation speed
Next = S_NEPKWIN

STATE S_NEPKHITCONFIRM
SpriteName = SPR_NEPK
SpriteFrame = I
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 8 #animation speed
Next = S_NEPKHITCONFIRM

STATE S_NEPKRING
SpriteName = SPR_NEPK
SpriteFrame = G|FF_ANIMATE
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 8 #animation speed
Next = S_NEPKRING

FOLLOWER
Name = 'Nep-Kart'
Icon = ICONNEPT
Category = NEP
HornSound = DSFHNEPT
DefaultColor = lilac
Mode = FLOAT
Scale = FRACUNIT
AtAngle = 90
Distance = FRACUNIT
Height = 32*FRACUNIT
ZOffs = FRACUNIT
HorzLag = FRACUNIT
VertLag = FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = TICRATE*1
IdleState = S_NEPKIDLE
#FollowState = S_NEPKFOLLOW
HurtState = S_NEPKHURT
LoseState = S_NEPKLOSE
WinState = S_NEPKWIN
HitConfirmState = S_NEPKHITCONFIRM
RingState = S_NEPKRING
