 GGGG  U    U IIIII L         CCCC  OOOO  L      OOOO  U    U RRRR   SSSS
G      U    U   I   L        C     O    O L     O    O U    U R   R S
G GGGG U    U   I   L        C     O    O L     O    O U    U RRRR   SSS
G    G U    U   I   L        C     O    O L     O    O U    U R   R     S
 GGGG   UUUU  IIIII LLLLL     CCCC  OOOO  LLLLL  OOOO   UUUU  R   R SSSS
(yes I spell "colors" both with and without the "U")

Current list of colors (colors with an asterisk are animated):
Gameboy
Highlight
Seafoam
Mera
Gemstone
BerryLemon
Paletted*
ColorWheel*
PulsingBlue*
CandyCane*
Wintergreen*

===CHANGELOG===
V4.3 - Added support for "Reduced VFX" mode.
       - Animated spraycans will not animate when this mode is turned on. It is clientsided.
	     - Paletted will pick a new color at the start of each race.
	     - ColorWheel takes on the appearance of an oil slick to keep contrasting colors to a minimum
		 - All other animated spraycans are locked to one frame of their animation

V4.2 - Added changelog. Probably should've had this in here anyway
     - Added MODINFO and MODICON limmps in preparation for DRRR v2.4

V4.1 - Fixed an error in replays due to 'net' being nil. Forgot to define 'net' in the NetVars hook, whoops.

V4.0 - Added Intermission and Voting screen hooks so animated colors continue to play on those screens.
     - Combined the freeslot functions into two, instead of one for each color. They're split betwween static and animated colors.

V3.0 - Fixed PulsingBlue not updating the 16th color in the color ramp properly resulting in garbage being put there
     - Fixed BerryLemon having 32 as its final color instead of 31

V2.0 - Released on the message board!
     - Added CandyCane and Wintergreen animated colors
	 - Added Mera, Gemstone, and BerryLemon as standard colors

V1.0 - Initial Release over Discord
     - Gameboy, Highlight, Seafoam were available as standard colors.
	 - Paletted, ColorWheel, and Pulsing Blue were available as animated colors.