FREESLOT
SKINCOLOR_DREK
SKINCOLOR_WATCHOG
SKINCOLOR_WATCHOGSHINY
SPR_TDGN
sfx_FHTDGN
S_TDGNIDLE

#==================================
# SkinColors for Drek and Watchog =
#==================================
SKINCOLOR SKINCOLOR_DREK
NAME = Drek
RAMP = 176,160,161,162,163,164,165,166,197,24,25,26,27,28,29,30
INVCOLOR = SKINCOLOR_LILAC
INVSHADE = 8
CHATCOLOR = V_PURPLEMAP
ACCESSIBLE = TRUE

SKINCOLOR SKINCOLOR_WATCHOG
NAME = Watchog
RAMP = 72,73,73,74,67,215,215,207,63,45,45,71,46,47,29,30
INVCOLOR = SKINCOLOR_WATCHOGSHINY
INVSHADE = 3
CHATCOLOR = V_YELLOWMAP
ACCESSIBLE = TRUE

SKINCOLOR SKINCOLOR_WATCHOGSHINY
NAME = WatchogShiny
RAMP = 120,122,123,124,142,195,205,205,206,206,207,207,198,199,29,30
INVCOLOR = SKINCOLOR_WATCHOG
INVSHADE = 3
CHATCOLOR = V_AQUAMAP
ACCESSIBLE = TRUE

#============
# Followers =
#============

STATE S_TDGNIDLE
SpriteName = SPR_TDGN
SpriteFrame = A
Duration = -1
Var1 = 1
Var2 = 35
Next = S_TDGNIDLE

FOLLOWER
Name = toondragon
Icon = ICOFTDGN
Category = Fanworks
HornSound = DSFHTDGN
DefaultColor = brown
Mode = FLOAT
Scale = 3*FRACUNIT/8
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 4*FRACUNIT
VertLag = 8*FRACUNIT
AngleLag = 10*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 35*FRACUNIT
HitConfirmTime = TICRATE*1
IdleState = S_TDGNIDLE
